50 lines
1.6 KiB
Ucode
50 lines
1.6 KiB
Ucode
//=============================================================================
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// KFWeapAttach_M99
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2018 Tripwire Interactive LLC
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//=============================================================================
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class KFWeapAttach_M99 extends KFWeaponAttachment;
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/** Spawn tracer effects for this weapon */
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simulated function SpawnTracer(vector EffectLocation, vector HitLocation)
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{
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local ParticleSystemComponent PSC;
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local vector Dir;
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local float DistSQ;
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local float TracerDuration;
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local KFTracerInfo TracerInfo;
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if (Instigator == None || Instigator.FiringMode >= TracerInfos.Length)
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{
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return;
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}
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TracerInfo = TracerInfos[Instigator.FiringMode];
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if (((`NotInZedTime(self) && TracerInfo.bDoTracerDuringNormalTime)
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|| (`IsInZedTime(self) && TracerInfo.bDoTracerDuringZedTime))
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&& TracerInfo.TracerTemplate != none )
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{
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Dir = HitLocation - EffectLocation;
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DistSQ = VSizeSq(Dir);
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if (DistSQ > TracerInfo.MinTracerEffectDistanceSquared)
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{
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// Lifetime scales based on the distance from the impact point. Subtract a frame so it doesn't clip.
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TracerDuration = fMin((Sqrt(DistSQ) - 100.f) / TracerInfo.TracerVelocity, 1.f);
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if (TracerDuration > 0.f)
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{
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PSC = WorldInfo.MyEmitterPool.SpawnEmitter(TracerInfo.TracerTemplate, EffectLocation, rotator(Dir));
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PSC.SetFloatParameter('Tracer_Lifetime', TracerDuration);
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PSC.SetVectorParameter('Shotend', HitLocation);
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}
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}
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}
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}
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defaultproperties
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{
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}
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