40 lines
1.2 KiB
Ucode
40 lines
1.2 KiB
Ucode
//=============================================================================
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// KFProj_FreezeThrower_GroundIce
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//=============================================================================
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// Projectile class for ground fire from flamethrowers, etc
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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//=============================================================================
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class KFProj_FreezeThrower_GroundIce extends KFProj_GroundIce;
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defaultproperties
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{
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bWarnAIWhenFired=true
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DamageInterval=0.25f
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// explosion
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Begin Object Name=ExploTemplate0
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Damage=7
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DamageRadius=180
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DamageFalloffExponent=1.f
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DamageDelay=0.f
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MyDamageType=class'KFDT_Freeze_Ground_FreezeThrower'
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// Don't freeze the guy with the freezethrower
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bIgnoreInstigator=true
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// Damage Effects
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KnockDownStrength=0
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KnockDownRadius=0
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FractureMeshRadius=0
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FracturePartVel=0
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ExplosionEffects=KFImpactEffectInfo'WEP_CryoGun_ARCH.GroundCryo_Impacts'
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ExplosionSound=none
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MomentumTransferScale=0.1
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bAllowPerMaterialFX=true
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// Camera Shake
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CamShake=none
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End Object
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ExplosionTemplate=ExploTemplate0
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} |