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KF2-Dev-Scripts/KFGameContent/Classes/KFPawn_ZedHansFriendlyTest.uc
2020-12-13 18:01:13 +03:00

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1.7 KiB
Ucode

//=============================================================================
// KFPawn_ZedHansFriendlyTest
//=============================================================================
// Hans Boss Pawn Class that will target zeds not players - for testing
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFPawn_ZedHansFriendlyTest extends KFPawn_ZedHans;
/** Can this pawn be grabbed by Zed performing grab special move (clots & Hans's energy drain) */
function bool CanBeGrabbed(KFPawn GrabbingPawn, optional bool bIgnoreFalling, optional bool bAllowSameTeamGrab)
{
return false;
}
defaultproperties
{
CharacterMonsterArch=KFCharacterInfo_Monster'ZED_Hans_ARCH.ZED_Hans_Benchmark_Archetype'
// ---------------------------------------------
// AI / Navigation
ControllerClass=class'KFGameContent.KFAIController_HansFriendlyTest'
BattlePhases(0)=(bCanFrenzy=true, bCanTossNerveGas=false, bCanBarrageNerveGas=false, bCanUseGuns=true, bCanTossGrenade=true, bCanBarrageGrenades=false)
BattlePhases(1)=(bCanFrenzy=true, bCanTossNerveGas=false, bCanBarrageNerveGas=false, bCanUseGuns=true, bCanTossGrenade=false, bCanBarrageGrenades=false)
BattlePhases(2)=(bCanFrenzy=true, bCanTossNerveGas=false, bCanBarrageNerveGas=false, bCanUseGuns=true, bCanTossGrenade=false, bCanBarrageGrenades=false)
BattlePhases(3)=(bCanFrenzy=true, bCanTossNerveGas=false, bCanBarrageNerveGas=false, bCanUseGuns=true, bCanTossGrenade=false, bCanBarrageGrenades=false)
DefaultInventory(0)=class'KFWeap_AssaultRifle_DualMKb42_HansFriendlyTest'
Health=99999
}