102 lines
4.6 KiB
Ucode
102 lines
4.6 KiB
Ucode
//=============================================================================
|
|
// KFPawn_ZedClot_Alpha
|
|
//=============================================================================
|
|
// Alpha clot
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2016 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
class KFPawn_ZedClot_Alpha extends KFPawn_ZedClot;
|
|
|
|
/** Returns (hardcoded) trader advice dialog ID */
|
|
static function int GetTraderAdviceID()
|
|
{
|
|
return 35;//TRAD_AdviceClotA
|
|
}
|
|
|
|
DefaultProperties
|
|
{
|
|
LocalizationKey=KFPawn_ZedClot_Alpha
|
|
// ---------------------------------------------
|
|
// Stats
|
|
XPValues(0)=8
|
|
XPValues(1)=11
|
|
XPValues(2)=11
|
|
XPValues(3)=11
|
|
|
|
// ---------------------------------------------
|
|
// Content
|
|
MonsterArchPath="ZED_ARCH.ZED_Clot_Alpha_Archetype"
|
|
PawnAnimInfo=KFPawnAnimInfo'ZED_Clot_Anim.AlphaClot_AnimGroup'
|
|
DifficultySettings=class'KFDifficulty_ClotAlpha'
|
|
|
|
// ---------------------------------------------
|
|
// Gameplay
|
|
GrabAttackFrequency=0.33f
|
|
|
|
// ---------------------------------------------
|
|
// Special Moves
|
|
Begin Object Name=SpecialMoveHandler_0
|
|
SpecialMoveClasses(SM_Rally)=class'KFSM_AlphaRally'
|
|
End Object
|
|
|
|
// ---------------------------------------------
|
|
// Incap Settings
|
|
// for reference: Vulnerability=(default, head, legs, arms, special)
|
|
IncapSettings(AF_Stun)= (Vulnerability=(2.0, 2.0, 1.0, 1.0, 1.0), Cooldown=3.0, Duration=3.0)
|
|
IncapSettings(AF_Knockdown)=(Vulnerability=(1.f), Cooldown=1.0)
|
|
IncapSettings(AF_Stumble)= (Vulnerability=(1.3f), Cooldown=0.2)
|
|
IncapSettings(AF_GunHit)= (Vulnerability=(2.5), Cooldown=0.2)
|
|
IncapSettings(AF_MeleeHit)= (Vulnerability=(2.0), Cooldown=0.0)
|
|
IncapSettings(AF_Poison)= (Vulnerability=(3), Cooldown=6.0, Duration=3.0)
|
|
IncapSettings(AF_Microwave)=(Vulnerability=(0.5), Cooldown=10.0, Duration=2.0)
|
|
IncapSettings(AF_FirePanic)=(Vulnerability=(1.5), Cooldown=7.0, Duration=5)
|
|
IncapSettings(AF_EMP)= (Vulnerability=(2.5), Cooldown=5.0, Duration=5.0)
|
|
IncapSettings(AF_Freeze)= (Vulnerability=(2.5), Cooldown=1.5, Duration=4.0)
|
|
IncapSettings(AF_Snare)= (Vulnerability=(10.0, 10.0, 10.0, 10.0), Cooldown=5.5, Duration=4.0)
|
|
IncapSettings(AF_Bleed)= (Vulnerability=(2.0))
|
|
|
|
ParryResistance=0
|
|
|
|
// ---------------------------------------------
|
|
// Resistance & Vulnerability
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(1.5))) //3.0
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(1.0)))
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(1.0)))
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(1.01)))
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(1.0))) //0.76
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.85))) //0.75
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.9))) //0.75
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(1.0)))
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.25)))
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(1.0)))
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(1.0)))
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(1.0))) //0.88
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Bleeding', DamageScale=(1.0)))
|
|
|
|
|
|
// ---------------------------------------------
|
|
// Special Case
|
|
DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_Knife', DamageScale=(1.0)) //0.95
|
|
|
|
// ---------------------------------------------
|
|
// Movement Physics
|
|
GroundSpeed=210.f
|
|
SprintSpeed=500.f
|
|
|
|
RotationRate=(Pitch=50000,Yaw=45000,Roll=50000)
|
|
|
|
// ---------------------------------------------
|
|
// AI / Navigation
|
|
ElitePawnClass.Add(class'KFPawn_ZedClot_AlphaKing')
|
|
ControllerClass=class'KFAIController_ZedClot_Alpha'
|
|
DamageRecoveryTimeHeavy=0.75f
|
|
DamageRecoveryTimeMedium=1.0f
|
|
|
|
KnockdownImpulseScale=1.0f
|
|
|
|
`if(`notdefined(ShippingPC))
|
|
DebugRadarTexture=Texture2D'UI_ZEDRadar_TEX.MapIcon_Clot';
|
|
`endif
|
|
}
|