31 lines
1.3 KiB
Ucode
31 lines
1.3 KiB
Ucode
//=============================================================================
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// KFExplosion_Molotov
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//=============================================================================
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// Used by projectiles and kismet to spawn an explosion
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Jeff Robinson
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//=============================================================================
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class KFExplosion_Molotov extends KFExplosionActorLingering;
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/** Replacement particles to play when hitting surfaces at different angles */
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var() ParticleSystem LoopingParticleEffectCeiling;
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var() ParticleSystem LoopingParticleEffectWall;
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DefaultProperties
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{
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Interval=0.5
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MaxTime=10
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bDoFullDamage=true
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LoopingParticleEffect=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_ground_fire_01'
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LoopingParticleEffectCeiling=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Ceiling_01'
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LoopingParticleEffectWall=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Wall_01'
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LoopStartEvent=AkEvent'WW_WEP_SA_Flamethrower.Play_WEP_SA_Flamethrower_Residual_Fire_Loop'
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LoopStopEvent=AkEvent'WW_WEP_SA_Flamethrower.Stop_WEP_SA_Flamethrower_Residual_Fire_Loop'
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} |