35 lines
1.3 KiB
Ucode
35 lines
1.3 KiB
Ucode
//=============================================================================
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// KFExplosion_GroundFire
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//=============================================================================
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// Explosion actor class for ground fire
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// John "Ramm-Jaeger" Gibson
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//=============================================================================
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class KFExplosion_GroundFire extends KFExplosionActorLingering;
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simulated function SpawnExplosionParticleSystem(ParticleSystem Template)
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{
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// If the template is none, grab the default
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if( !ExplosionTemplate.bAllowPerMaterialFX && Template == none )
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{
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Template = KFGameExplosion(ExplosionTemplate).ExplosionEffects.DefaultImpactEffect.ParticleTemplate;
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}
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// Use custom pool
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WorldInfo.GroundFireEmitterPool.SpawnEmitter(Template, Location, rotator(ExplosionTemplate.HitNormal), None);
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}
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DefaultProperties
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{
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//Interval=0.25f INTERVAL IS OVERRIDDEN BY ITS PROJECTILE
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MaxTime=2.0
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ExplosionLightPriority=LPP_Low
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LoopStartEvent=AkEvent'WW_WEP_SA_Flamethrower.Play_WEP_SA_Flamethrower_Residual_Fire_Loop'
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LoopStopEvent=AkEvent'WW_WEP_SA_Flamethrower.Stop_WEP_SA_Flamethrower_Residual_Fire_Loop'
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}
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