56 lines
1.6 KiB
Ucode
56 lines
1.6 KiB
Ucode
//=============================================================================
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// KFDT_Toxic_MineReconstructorImpact
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//=============================================================================
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// Toxic damage type for the Mine reconstructor direct hit when high charge percentage
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2017 Tripwire Interactive LLC
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// fferrando@saber3d
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//=============================================================================
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class KFDT_Toxic_MineReconstructorImpactHeavy extends KFDT_Ballistic_Shell
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abstract
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hidedropdown;
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static simulated function bool CanDismemberHitZone( name InHitZoneName )
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{
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return false;
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}
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/** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */
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static function ApplySecondaryDamage( KFPawn Victim, int DamageTaken, optional Controller InstigatedBy )
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{
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local class<KFDamageType> ToxicDT;
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ToxicDT = class'KFDT_Ballistic_Assault_Medic'.static.GetMedicToxicDmgType( DamageTaken, InstigatedBy );
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if ( ToxicDT != None )
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{
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Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, ToxicDT);
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}
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}
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defaultproperties
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{
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//override dot as the impact has no dot
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DoT_Type=DOT_NONE
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EffectGroup=FXG_Toxic
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MicrowavePower=50;
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PoisonPower=60;
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StumblePower=340;
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KnockdownPower=190;
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GunHitPower=275;
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//EMPPower=200;
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bHasToSpawnMicrowaveFire=false;
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// physics impact
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ModifierPerkList(0)=class'KFPerk_FieldMedic'
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WeaponDef=class'KFWeapDef_Mine_Reconstructor'
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}
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