92 lines
2.9 KiB
Ucode
92 lines
2.9 KiB
Ucode
//=============================================================================
|
|
// KFVoiceInfo
|
|
//=============================================================================
|
|
// Base class for all Voices in the game
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
|
|
class KFVoiceInfo extends Object
|
|
abstract;
|
|
|
|
var Array<SoundNodeWave> AckSounds;
|
|
var Array<SoundNodeWave> FriendlyFireSounds;
|
|
var Array<SoundNodeWave> GotYourBackSounds;
|
|
var Array<SoundNodeWave> NeedOurFlagSounds;
|
|
var Array<SoundNodeWave> SniperSounds;
|
|
var Array<SoundNodeWave> InPositionSounds;
|
|
var Array<SoundNodeWave> HaveFlagSounds;
|
|
var Array<SoundNodeWave> AreaSecureSounds;
|
|
|
|
var SoundNodeWave IncomingSound;
|
|
var SoundNodeWave EnemyFlagCarrierSound;
|
|
var SoundNodeWave EnemyFlagCarrierHereSound;
|
|
var SoundNodeWave EnemyFlagCarrierHighSound;
|
|
var SoundNodeWave EnemyFlagCarrierLowSound;
|
|
var SoundNodeWave MidfieldSound;
|
|
var SoundNodeWave GotOurFlagSound;
|
|
|
|
/** Offset into actor specific location speech array */
|
|
var int LocationSpeechOffset;
|
|
|
|
/** Index offsets for message groups */
|
|
const ACKINDEXSTART = 600;
|
|
const FRIENDLYFIREINDEXSTART = 700;
|
|
const GOTYOURBACKINDEXSTART = 800;
|
|
const NEEDOURFLAGINDEXSTART = 900;
|
|
const SNIPERINDEXINDEXSTART = 1000;
|
|
const LOCATIONUPDATEINDEXSTART = 1100;
|
|
const INPOSITIONINDEXSTART = 1200;
|
|
const ENEMYSTATUSINDEXSTART = 1300;
|
|
const KILLEDVEHICLEINDEXSTART = 1400;
|
|
const ENEMYFLAGCARRIERINDEXSTART = 1500;
|
|
const HOLDINGFLAGINDEXSTART = 1600;
|
|
const AREASECUREINDEXSTART = 1700;
|
|
const GOTOURFLAGINDEXSTART = 1900;
|
|
const NODECONSTRUCTEDINDEXSTART = 2000;
|
|
|
|
static function int GetAckMessageIndex(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
|
|
{
|
|
if ( default.AckSounds.Length == 0)
|
|
{
|
|
return -1;
|
|
}
|
|
return ACKINDEXSTART + Rand(default.AckSounds.Length);
|
|
}
|
|
|
|
static function int GetFriendlyFireMessageIndex(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
|
|
{
|
|
if ( (default.FriendlyFireSounds.Length == 0) || (Recipient == None) || (KFPlayerController(Recipient.Owner) == None) )
|
|
{
|
|
return -1;
|
|
}
|
|
//KFPlayerController(Recipient.Owner).LastFriendlyFireTime = Sender.WorldInfo.TimeSeconds;
|
|
|
|
return FRIENDLYFIREINDEXSTART + Rand(default.FriendlyFireSounds.Length);
|
|
}
|
|
|
|
static function int GetGotYourBackMessageIndex(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
|
|
{
|
|
if ( default.GotYourBackSounds.Length == 0)
|
|
{
|
|
return -1;
|
|
}
|
|
return GOTYOURBACKINDEXSTART + Rand(default.GotYourBackSounds.Length);
|
|
}
|
|
|
|
static function int GetNeedOurFlagMessageIndex(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
|
|
{
|
|
if ( default.NeedOurFlagSounds.Length == 0)
|
|
{
|
|
return -1;
|
|
}
|
|
return NEEDOURFLAGINDEXSTART + Rand(default.NeedOurFlagSounds.Length);
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
}
|
|
|
|
|