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KF2-Dev-Scripts/KFGame/Classes/KFGibletInfo.uc
2020-12-13 18:01:13 +03:00

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1.3 KiB
Ucode

//=============================================================================
// KFGibletInfo
//=============================================================================
// Used to specify giblet info in the archetype
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Sakib Saikia 8/14/2014
//=============================================================================
class KFGibletInfo extends Object
hidecategories(Object)
editinlinenew;
/** If the gib uses a static mesh, specify the mesh here */
var() StaticMesh GibStaticMesh;
/** If the gib uses a skeletal mesh, specify the mesh here */
var() SkeletalMesh GibSkelMesh;
/** If the gib uses a skeletal mesh, specify the physics asset here */
var() PhysicsAsset GibPhysAsset;
/** If > 0, overrides the MaxDrawDistance for the spawned gib */
var int CullDistance;
/** Optional scale to apply to the gibs **/
var() float DrawScale;
/** If more than zero, clamp this gibs max speed it will fly through the air to this amount **/
var() int GibletMaxSpeed;
/** What bone or bones in the zed's body did this gib correspond to **/
var() array<name> GibletBones;
defaultproperties
{
DrawScale=1.0
GibletMaxSpeed=1500
}