41 lines
756 B
Ucode
41 lines
756 B
Ucode
/**
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_ModifyProperty extends SequenceAction
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native;
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cpptext
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{
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#if WITH_EDITOR
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virtual void CheckForErrors();
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#endif
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virtual void Activated();
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};
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/**
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* Struct used to figure out which properties to modify.
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*/
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struct native PropertyInfo
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{
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/** Name of the property to modify */
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var() Name PropertyName;
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/** Should this property be modified? */
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var() bool bModifyProperty;
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/** New value to apply to the property */
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var() string PropertyValue;
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};
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/** List of properties that can be modified */
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var() editinline array<PropertyInfo> Properties;
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defaultproperties
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{
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ObjName="Modify Property"
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ObjCategory="Object Property"
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}
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