28 lines
1.3 KiB
Ucode
28 lines
1.3 KiB
Ucode
/**
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* Provides an interface for working with objects which both retrieve and publish data using data stores.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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interface UIDataStorePublisher extends UIDataStoreSubscriber
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native(inherit);
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/**
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* Resolves this subscriber's data store binding and publishes this subscriber's value to the appropriate data store.
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*
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* @param out_BoundDataStores contains the array of data stores that widgets have saved values to. Each widget that
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* implements this method should add its resolved data store to this array after data values have been
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* published. Once SaveSubscriberValue has been called on all widgets in a scene, OnCommit will be called
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* on all data stores in this array.
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* @param BindingIndex optional parameter for indicating which data store binding is being requested for those
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* objects which have multiple data store bindings. How this parameter is used is up to the
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* class which implements this interface, but typically the "primary" data store will be index 0.
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*
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* @return TRUE if the value was successfully published to the data store.
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*/
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native function bool SaveSubscriberValue( out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE );
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DefaultProperties
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{
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}
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