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KF2-Dev-Scripts/Engine/Classes/SoundNodeLooping.uc
2020-12-13 18:01:13 +03:00

33 lines
854 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* Defines how a sound loops; either indefinitely, or for a set number of times
*/
class SoundNodeLooping extends SoundNode
native( Sound )
hidecategories( Object )
editinlinenew;
var( Looping ) bool bLoopIndefinitely;
var( Looping ) float LoopCountMin<ToolTip=The lower bound of number of times to loop>;
var( Looping ) float LoopCountMax<ToolTip=The upper bound of number of times to loop>;
var deprecated rawdistributionfloat LoopCount;
defaultproperties
{
bLoopIndefinitely=TRUE
LoopCountMin=1000000
LoopCountMax=1000000
// deprecated defaults
Begin Object Class=DistributionFloatUniform Name=DistributionLoopCount
Min=1000000
Max=1000000
End Object
LoopCount=(Distribution=DistributionLoopCount)
}