22 lines
468 B
Ucode
22 lines
468 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_SetBool extends SeqAct_SetSequenceVariable
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native(Sequence);
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cpptext
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{
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void Activated();
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};
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var() bool DefaultValue<autocomment=true>;
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defaultproperties
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{
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ObjName="Bool"
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VariableLinks.Empty
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VariableLinks(0)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Value",MinVars=0)
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VariableLinks(1)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Target",bWriteable=true)
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}
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