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KF2-Dev-Scripts/Engine/Classes/SeqAct_ConsoleCommand.uc
2020-12-13 18:01:13 +03:00

44 lines
1.2 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_ConsoleCommand extends SequenceAction;
/** deprecated. Use Commands array. */
var string Command;
/** Array of console commands to issue, in the order to execute them. */
var() array<string> Commands;
function VersionUpdated(int OldVersion, int NewVersion)
{
// if user hasn't filled in the new commands array, auto-migrate
// the old Command.
if ( (OldVersion < 2) &&
( (Commands.length == 0) || (Commands[0] == "") )
)
{
Commands[0] = Command;
}
}
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 1;
}
defaultproperties
{
Commands(0)=""
ObjName="Console Command"
ObjCategory="Misc"
}