55 lines
1.2 KiB
Ucode
55 lines
1.2 KiB
Ucode
/**
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_ChangeCollision extends SequenceAction
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native(Sequence);
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cpptext
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{
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void UpdateObject()
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{
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Super::UpdateObject();
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if (bBlockActors)
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{
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CollisionType = COLLIDE_BlockAll;
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}
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else
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if (bCollideActors)
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{
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CollisionType = COLLIDE_TouchAll;
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}
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else
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{
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CollisionType = COLLIDE_NoCollision;
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}
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}
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};
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var() editconst const bool bCollideActors;
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var() editconst const bool bBlockActors;
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var() editconst const bool bIgnoreEncroachers;
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var() Actor.ECollisionType CollisionType;
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/**
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* Return the version number for this class. Child classes should increment this method by calling Super then adding
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* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
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* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
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* Super.GetObjClassVersion() should be incremented by 1.
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*
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* @return the version number for this specific class.
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*/
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static event int GetObjClassVersion()
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{
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return Super.GetObjClassVersion() + 4;
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}
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defaultproperties
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{
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ObjName="Change Collision"
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ObjCategory="Actor"
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}
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