97 lines
2.0 KiB
Ucode
97 lines
2.0 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleSystemReplay extends Object
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native( Particle )
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hidecategories( Object )
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AutoExpandCategories( ParticleSystemReplay );
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struct native ParticleEmitterReplayFrame
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{
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/** Type of emitter (EDynamicEmitterType) */
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var native const int EmitterType;
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/** Original index into the particle systems list of particle emitter indices. This is currently
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only needed for mesh emitters. */
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var native const int OriginalEmitterIndex;
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/** State for the emitter this frame. The actual object type */
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var native const pointer FrameState{ struct FDynamicEmitterReplayDataBase };
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structcpptext
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{
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/** Constructors */
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FParticleEmitterReplayFrame() {}
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FParticleEmitterReplayFrame( EEventParm )
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: EmitterType( DET_Unknown ),
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OriginalEmitterIndex( INDEX_NONE ),
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FrameState( NULL )
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{
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}
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/** Destructor */
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~FParticleEmitterReplayFrame()
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{
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// Clean up frame state
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if( FrameState != NULL )
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{
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delete FrameState;
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FrameState = NULL;
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}
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}
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/** Serialization operator */
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friend FArchive& operator<<( FArchive& Ar, FParticleEmitterReplayFrame& Obj );
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}
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};
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/** A single frame within this replay */
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struct native ParticleSystemReplayFrame
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{
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/** Emitter frame state data */
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var native const array< ParticleEmitterReplayFrame > Emitters;
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structcpptext
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{
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/** Constructors */
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FParticleSystemReplayFrame() {}
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FParticleSystemReplayFrame( EEventParm )
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{
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appMemzero( this, sizeof( FParticleSystemReplayFrame ) );
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}
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/** Serialization operator */
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friend FArchive& operator<<( FArchive& Ar, FParticleSystemReplayFrame& Obj );
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}
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};
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/** Unique ID number for this replay clip */
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var() native int ClipIDNumber;
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/** Ordered list of frames */
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var native const array< ParticleSystemReplayFrame > Frames;
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cpptext
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{
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/** Serialization */
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virtual void Serialize( FArchive& Ar );
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}
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defaultproperties
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{
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}
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