37 lines
1.1 KiB
Ucode
37 lines
1.1 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleSourceMovement extends ParticleModuleLocationBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/**
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* The scale factor to apply to the source movement before adding to the particle location.
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* The value is looked up using the particles RELATIVE time [0..1].
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*/
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var(SourceMovement) rawdistributionvector SourceMovementScale;
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cpptext
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{
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/**
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* Called on an emitter when all other update operations have taken place
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* INCLUDING bounding box calculations!
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*
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* @param Owner The FParticleEmitterInstance that 'owns' the particle.
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* @param Offset The modules offset into the data payload of the particle.
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* @param DeltaTime The time since the last update.
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*/
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virtual void FinalUpdate(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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}
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defaultproperties
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{
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bFinalUpdateModule=true
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Begin Object Class=DistributionVectorConstant Name=DistributionSourceMovementScale
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Constant=(X=1.0,Y=1.0,Z=1.0)
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End Object
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SourceMovementScale=(Distribution=DistributionSourceMovementScale)
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}
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