45 lines
1.2 KiB
Ucode
45 lines
1.2 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModulePhysicsVolumes extends ParticleModuleWorldForcesBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/** Scales the physics volume forces for this particular emitter. */
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var() rawdistributionfloat GlobalInfluence;
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enum EParticleLevelInfluenceType
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{
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LIT_Never,
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LIT_OutsidePhysicsVolumes,
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LIT_Always
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};
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/** Determines if and when the level's global physics will impact the particles.
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*
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* LIT_Never - Never use the level's global influence.
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* LIT_OutsidePhysicsVolumes - Only use the level's global influence if the particle is outside all physics volumes.
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* LIT_Always - Always use the level's global influence.
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*/
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var() EParticleLevelInfluenceType LevelInfluenceType;
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cpptext
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{
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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}
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defaultproperties
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{
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bUpdateModule=true
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bSupported3DDrawMode=false
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Begin Object Class=DistributionFloatConstant Name=DistributionInfluence
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Constant=0.0f;
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End Object
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GlobalInfluence=(Distribution=DistributionInfluence)
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LevelInfluenceType=LIT_Never
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}
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