38 lines
1.5 KiB
Ucode
38 lines
1.5 KiB
Ucode
//=============================================================================
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// ParticleModuleLocationPrimitiveSphere
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// Location primitive spawning within a Sphere.
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// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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//=============================================================================
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class ParticleModuleLocationPrimitiveSphere extends ParticleModuleLocationPrimitiveBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/** The radius of the sphere. Retrieved using EmitterTime. */
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var(Location) rawdistributionfloat StartRadius;
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cpptext
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{
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virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
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/**
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* Extended version of spawn, allows for using a random stream for distribution value retrieval
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*
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* @param Owner The particle emitter instance that is spawning
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* @param Offset The offset to the modules payload data
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* @param SpawnTime The time of the spawn
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* @param InRandomStream The random stream to use for retrieving random values
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*/
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void SpawnEx(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime, class FRandomStream* InRandomStream);
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virtual void Render3DPreview(FParticleEmitterInstance* Owner, const FSceneView* View,FPrimitiveDrawInterface* PDI);
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}
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defaultproperties
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{
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Begin Object Class=DistributionFloatConstant Name=DistributionStartRadius
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Constant=50.0
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End Object
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StartRadius=(Distribution=DistributionStartRadius)
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bSupported3DDrawMode=true
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}
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