43 lines
964 B
Ucode
43 lines
964 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class NavMeshPath_AlongLine extends NavMeshPathConstraint
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native(AI);
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cpptext
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{
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// Interface
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virtual UBOOL EvaluatePath( FNavMeshEdgeBase* Edge, FNavMeshEdgeBase* PredecessorEdge, FNavMeshPolyBase* SrcPoly, FNavMeshPolyBase* DestPoly, const FNavMeshPathParams& PathParams, INT& out_PathCost, INT& out_HeuristicCost, const FVector& EdgePoint );
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}
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/** Direction to move in */
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var Vector Direction;
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static function bool AlongLine( NavigationHandle NavHandle, Vector Dir )
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{
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local NavMeshPath_AlongLine Con;
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if( NavHandle != None && !IsZero( Dir ) )
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{
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Con = NavMeshPath_AlongLine(NavHandle.CreatePathConstraint(default.class));
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if( Con != None )
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{
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Con.Direction = Dir;
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NavHandle.AddPathConstraint( Con );
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return TRUE;
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}
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}
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return FALSE;
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}
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function Recycle()
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{
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Super.Recycle();
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Direction=vect(0,0,0);
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}
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defaultproperties
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{
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}
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