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KF2-Dev-Scripts/Engine/Classes/MantleReachSpec.uc
2020-12-13 18:01:13 +03:00

22 lines
496 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MantleReachSpec extends ForcedReachSpec
native;
cpptext
{
virtual INT CostFor(APawn* P);
virtual FVector GetForcedPathSize( class ANavigationPoint* Start, class ANavigationPoint* End, AScout* Scout );
void ReInitialize();
virtual UBOOL CanBeSkipped( APawn* P );
}
/** This mantle spec climbs up a surface instead of jumping over */
var() bool bClimbUp;
defaultproperties
{
bSkipPrune=TRUE
}