28 lines
847 B
Ucode
28 lines
847 B
Ucode
//=============================================================================
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// LightmassCharacterIndirectDetailVolume: Defines areas where Lightmass should place more indirect lighting samples than normal.
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// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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//=============================================================================
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class LightmassCharacterIndirectDetailVolume extends Volume
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native
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hidecategories(Collision,Brush,Attachment,Physics,Volume)
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placeable;
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defaultproperties
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{
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Begin Object Name=BrushComponent0
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CollideActors=false
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BlockActors=false
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BlockZeroExtent=false
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BlockNonZeroExtent=false
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BlockRigidBody=false
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RBChannel=RBCC_Nothing
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End Object
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bColored=true
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BrushColor=(R=155,G=185,B=25,A=255)
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bWorldGeometry=false
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bCollideActors=false
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bBlockActors=false
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}
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