1
0
KF2-Dev-Scripts/Engine/Classes/Keypoint.uc
2020-12-13 18:01:13 +03:00

29 lines
727 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
//=============================================================================
// Keypoint, the base class of invisible actors which mark things.
//=============================================================================
class Keypoint extends Actor
abstract
placeable
native;
var() SpriteComponent SpriteComp;
defaultproperties
{
Begin Object Class=SpriteComponent Name=Sprite
Sprite=Texture2D'EditorResources.S_Keypoint'
HiddenGame=True
AlwaysLoadOnClient=False
AlwaysLoadOnServer=False
SpriteCategoryName="Keypoints"
End Object
Components.Add(Sprite)
SpriteComp=Sprite;
bStatic=True
bHidden=True
}