20 lines
690 B
Ucode
20 lines
690 B
Ucode
/**
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* GeneratedMeshAreaLight - A light type that is created after a lighting build with Lightmass and handles mesh area light influence on dynamic objects.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class GeneratedMeshAreaLight extends SpotLight
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native(Light)
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notplaceable;
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defaultproperties
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{
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// Don't want these to be modified by users since they will all be regenerated on the next lighting build
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bEditable=false
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Begin Object Name=SpotLightComponent0
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// By default only affect light environments
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LightingChannels=(BSP=FALSE,Static=FALSE,Dynamic=FALSE,CompositeDynamic=TRUE,bInitialized=TRUE)
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CastStaticShadows=FALSE
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End Object
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}
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