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KF2-Dev-Scripts/Engine/Classes/CrowdAgentBase.uc
2020-12-13 18:01:13 +03:00

42 lines
1.1 KiB
Ucode

/**
* This is the base class for crowd agents. Allows us to interact with it in the Engine module.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class CrowdAgentBase extends Actor
abstract
native(AI)
implements( Interface_NavigationHandle )
dependson( CoverLink )
ClassGroup(Crowd);
cpptext
{
virtual UBOOL CanCoverSlip(ACoverLink* Link, INT SlotIdx) { return FALSE; }
/**
* returns the offset from the edge move point this entity should move toward (e.g. how high off the ground we should move to)
* @param Edge - the edge we're moving to
* @return - the offset to use
*/
virtual FVector GetEdgeZAdjust(FNavMeshEdgeBase* Edge)
{
return FVector(0.f,0.f,1.f);
}
virtual void SetupPathfindingParams( FNavMeshPathParams& out_ParamCache );
virtual void InitForPathfinding() {}
virtual INT ExtraEdgeCostToAddWhenActive(FNavMeshEdgeBase* Edge) { return 0; }
}
// Interface_navigationhandle stub - called when path edge is deleted that this controller is using
event NotifyPathChanged();
defaultproperties
{
}