29 lines
814 B
Ucode
29 lines
814 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ArrowComponent extends PrimitiveComponent
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native
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noexport
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collapsecategories
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hidecategories(Object)
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editinlinenew;
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var() color ArrowColor;
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var() float ArrowSize;
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/** If TRUE, don't show the arrow when SHOW_Sprites is disabled. */
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var() bool bTreatAsASprite;
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/** Sprite category that the arrow component belongs to, if being treated as a sprite. Value serves as a key into the localization file. */
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var editoronly name SpriteCategoryName;
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defaultproperties
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{
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ArrowColor=(R=255,G=0,B=0,A=255)
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ArrowSize=1.0
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// the arrow is generally for the editor, so by default do not load them in the game
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HiddenGame=True
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AlwaysLoadOnServer=false
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AlwaysLoadOnClient=false
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SpriteCategoryName="Misc"
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}
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