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KF2-Dev-Scripts/UDKBase/classes/UDKSquadAI.uc
2020-12-13 18:01:13 +03:00

42 lines
1.1 KiB
Ucode

/**
* operational AI control for TeamGame
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKSquadAI extends UDKTeamOwnedInfo
native;
var UDKGameObjective SquadObjective;
// Alternate path support
var NavigationPoint RouteObjective;
var array<NavigationPoint> ObjectiveRouteCache;
/** when generating a new ObjectiveRouteCache for the same objective, the previous is stored here so bots still following it don't get disrupted */
var array<NavigationPoint> PreviousObjectiveRouteCache;
/** bot that we want to use to generate the route (usually SquadLeader) */
var UDKBot PendingSquadRouteMaker;
/** current alternate route iteration (loops back to start after reaching MaxSquadRoutes) */
var int SquadRouteIteration;
struct native AlternateRoute
{
var array<NavigationPoint> RouteCache;
};
/** list of alternate routes. Each one higher in the list was created by first adding cost to the nodes in all previous routes */
var array<AlternateRoute> SquadRoutes;
/** maximum size of SquadRoutes list */
var int MaxSquadRoutes;
replication
{
if ( Role == ROLE_Authority )
SquadObjective;
}