77 lines
3.0 KiB
Plaintext
77 lines
3.0 KiB
Plaintext
/**
|
|
* Enum of profile setting IDs
|
|
*/
|
|
|
|
// @TODO: The way this is written it's exported to .h in every class it's included. Could use `define, as is used
|
|
// elsewhere, but would need to do something about UCONST_KFID's used in c++. Another option is to move these to
|
|
// a UObject and use UC const syntax - class'KFProfileSettings'.const.KFID_blah. Can use uci macro to shorten.
|
|
|
|
const KFID_QuickWeaponSelect = 100;
|
|
const KFID_CurrentLayoutIndex = 101;
|
|
const KFID_ForceFeedbackEnabled = 103;
|
|
const KFID_SavedPerkIndex = 105;
|
|
const KFID_AllowBloodSplatterDecals = 106;
|
|
const KFID_GoreLevel = 107;
|
|
const KFID_StoredCharIndex = 111;
|
|
const KFID_MasterVolumeMultiplier = 112;
|
|
const KFID_DialogVolumeMultiplier = 113;
|
|
const KFID_MusicVolumeMultiplier = 114;
|
|
const KFID_SFXVolumeMultiplier = 115;
|
|
const KFID_GammaMultiplier = 117;
|
|
const KFID_MusicVocalsEnabled = 118;
|
|
const KFID_MinimalChatter = 119;
|
|
const KFID_ShowCrossHair = 121;
|
|
const KFID_FOVOptionsPercentageValue = 122;
|
|
const KFID_ShowKillTicker = 123;
|
|
const KFID_FriendlyHudScale = 125;
|
|
const KFID_FavoriteWeapons = 127;
|
|
const KFID_GearLoadouts = 128;
|
|
const KFID_SetGamma = 129;
|
|
const KFID_RequiresPushToTalk = 130;
|
|
const KFID_InvertController = 131;
|
|
const KFID_AutoTargetEnabled = 132;
|
|
const KFID_GamepadSensitivityScale = 133;
|
|
const KFID_ZoomedSensitivityScale = 134;
|
|
const KFID_GamepadZoomedSensitivityScale = 135;
|
|
const KFID_EnableMouseSmoothing = 136;
|
|
const KFID_MouseSensitivity = 138;
|
|
const KFID_TargetAdhesionEnabled = 139;
|
|
const KFID_TargetFrictionEnabled = 140;
|
|
const KFID_InvertMouse = 142;
|
|
const KFID_DEPRECATED_143 = 143;
|
|
const KFID_SavedSoloModeIndex = 144;
|
|
const KFID_SavedSoloMapString = 145;
|
|
const KFID_SavedSoloDifficultyIndex = 146;
|
|
const KFID_SavedSoloLengthIndex = 147;
|
|
const KFID_SavedModeIndex = 148;
|
|
const KFID_SavedMapString = 149;
|
|
const KFID_SavedDifficultyIndex = 150;
|
|
const KFID_SavedLengthIndex = 151;
|
|
const KFID_SavedPrivacyIndex = 152;
|
|
const KFID_SavedServerTypeIndex = 153;
|
|
const KFID_SavedInProgressIndex = 154;
|
|
const KFID_ControllerSoundEnabled = 155;
|
|
const KFID_MatchmakingRegion = 156;
|
|
const KFID_UseAltAimOnDuals = 157; //game engine
|
|
const KFID_HideBossHealthBar = 158; //game engine
|
|
const KFID_AntiMotionSickness = 159; //game engine
|
|
const KFID_ShowWelderInInventory = 160; // game engine
|
|
const KFID_AutoTurnOff = 161; // game engine
|
|
const KFID_ReduceHightPitchSounds = 162; // game engine
|
|
const KFID_ShowConsoleCrossHair = 163;
|
|
const KFID_VOIPVolumeMultiplier = 164;
|
|
const KFID_WeaponSkinAssociations = 165;
|
|
const KFID_SavedEmoteId = 166;
|
|
const KFID_DisableAutoUpgrade = 167;
|
|
const KFID_SafeFrameScale = 168;
|
|
const KFID_Native4kResolution = 169;
|
|
const KFID_HideRemoteHeadshotEffects = 170;
|
|
const KFID_SavedHeadshotID= 171;
|
|
const KFID_ToggleToRun=172;
|
|
const KFID_ClassicPlayerInfo=173;
|
|
const KFID_VOIPMicVolumeMultiplier = 174;
|
|
const KFID_GamepadDeadzoneScale = 175;
|
|
const KFID_GamepadAccelerationJumpScale = 176;
|
|
const KFID_HasTabbedToStore = 177;
|
|
const KFID_AllowSwapTo9mm = 178; // Halloween 2021 QoL: added option to quick switch weapons to 9mm
|