2309 lines
111 KiB
Ucode
2309 lines
111 KiB
Ucode
//=============================================================================
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// KFOnlineStatsWrite
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//=============================================================================
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// The KF2 game stats writer
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Joshua Rowan 3/4/2014
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//=============================================================================
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class KFOnlineStatsWrite extends OnlineStatsWrite
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native
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config(game);
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`include(KFOnlineStats.uci)
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`include(KFGame\KFMatchStats.uci);
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const WeldingPointsRequired = 510;
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const HealingPointsRequired = 10;
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const MaxPerkLevel = `MAX_PERK_LEVEL;
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const MaxPrestigeLevel = `MAX_PRESTIGE_LEVEL;
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//Event consts
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const SpecialEventObjectiveCountMax = 8;
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/** Cached PC */
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var KFPlayerController MyKFPC;
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/** Cached general stats */
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var private int Kills;
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var private int StalkerKills;
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var private int CrawlerKills;
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var private int FleshPoundKills;
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var private int WeldingPoints;
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var private int HealingPoints;
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/** Cached perk XP and build stats */
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var private int CommandoXP, CommandoLVL, CommandoPSG;
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var private int CommandoBuild;
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var private int BerserkerXP, BerserkerLVL, BerserkerPSG;
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var private int BerserkerBuild;
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var private int SupportXP, SupportLVL, SupportPSG;
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var private int SupportBuild;
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var private int MedicXP, MedicLVL, MedicPSG;
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var private int MedicBuild;
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var private int FirebugXP, FirebugLVL, FirebugPSG;
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var private int FirebugBuild;
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var private int DemoXP, DemoLVL, DemoPSG;
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var private int DemoBuild;
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var private int GunslingerXP, GunslingerLVL, GunslingerPSG;
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var private int GunslingerBuild;
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var private int SharpshooterXP, SharpshooterLVL, SharpshooterPSG;
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var private int SharpshooterBuild;
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var private int SwatXP, SwatLVL, SwatPSG;
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var private int SwatBuild;
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var private int SurvXP, SurvLVL, SurvPSG;
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var private int SurvBuild;
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// XP is calculated as a float but stored as an integer, so we need to keep track of the remainders
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// and award them as integers so the player gets his full XP amount
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// Keep size in-sync with size of KFPlayerController::PerkList
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var private float BonusXPRemainder[10];
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var private int PersonalBest_KnifeKills;
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var private int PersonalBest_PistolKills;
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var private int PersonalBest_HeadShots;
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var private int PersonalBest_Healing;
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var private int PersonalBest_Kills;
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var private int PersonalBest_Assists;
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var private int PersonalBest_LargeZedKil;
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var private int PersonalBest_Dosh;
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/** Cached Event Stats */
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//Seasonal event tracking
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var private int SpecialEventInfo;
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var private int InitialSpecialEventInfo;
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//Weekly Outbreak tracking
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var private int WeeklyEventInfo;
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var private int InitialWeeklyEventInfo;
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//Daily event completion/date tracking
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var private int DailyEventInfo;
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//Whether or not to ignore reading of other daily event stats. Allows for clearing of data if stats come in out of order.
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var private bool bIgnoreDailyStatReads;
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//Selected IDs that the user is completing for their daily events
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var private int DailyEventIDs;
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//Bit fields holding the persistent current stat for each daily objective. Reserving 16 bit per objective
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var private int DailyEventStats1;
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var private int DailyEventStats2;
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var private int SpecialEventKills_DEPRECATED;
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var private int SeasonalEventStats1, SeasonalEventStatsMax1;
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var private int SeasonalEventStats2, SeasonalEventStatsMax2;
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var private int SeasonalEventStats3, SeasonalEventStatsMax3;
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var private int SeasonalEventStats4, SeasonalEventStatsMax4;
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var private int SeasonalEventStats5, SeasonalEventStatsMax5;
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/** Achievement IDs **/
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// ids must be sequential (no gaps)
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const KFACHID_ParisNormal = 0;
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const KFACHID_ParisHard = 1;
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const KFACHID_ParisSuicidal = 2;
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const KFACHID_ParisHellOnEarth = 3;
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const KFACHID_OutpostNormal = 4;
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const KFACHID_OutpostHard = 5;
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const KFACHID_OutpostSuicidal = 6;
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const KFACHID_OutpostHellOnEarth = 7;
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const KFACHID_BioticsNormal = 8;
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const KFACHID_BioticsHard = 9;
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const KFACHID_BioticsSuicidal = 10;
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const KFACHID_BioticsHellOnEarth = 11;
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const KFACHID_ManorNormal = 12;
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const KFACHID_ManorHard = 13;
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const KFACHID_ManorSuicidal = 14;
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const KFACHID_ManorHellOnEarth = 15;
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const KFACHID_ParisCollectibles = 16;
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const KFACHID_OutpostCollectibles = 17;
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const KFACHID_BioticsCollectibles = 18;
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const KFACHID_ManorCollectibles = 19;
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const KFACHID_EvacNormal = 20;
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const KFACHID_EvacHard = 21;
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const KFACHID_EvacSuicidal = 22;
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const KFACHID_EvacHellOnEarth = 23;
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const KFACHID_CatacombsNormal = 24;
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const KFACHID_CatacombsHard = 25;
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const KFACHID_CatacombsSuicidal = 26;
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const KFACHID_CatacombsHellOnEarth = 27;
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const KFACHID_EvacsCollectibles = 28;
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const KFACHID_CatacombsCollectibles = 29;
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const KFACHID_Berserker_Lvl5 = 30;
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const KFACHID_Berserker_Lvl10 = 31;
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const KFACHID_Berserker_Lvl15 = 32;
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const KFACHID_Berserker_Lvl20 = 33;
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const KFACHID_Berserker_Lvl25 = 34;
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const KFACHID_FieldMedic_Lvl5 = 35;
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const KFACHID_FieldMedic_Lvl10 = 36;
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const KFACHID_FieldMedic_Lvl15 = 37;
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const KFACHID_FieldMedic_Lvl20 = 38;
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const KFACHID_FieldMedic_Lvl25 = 39;
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const KFACHID_Commando_Lvl5 = 40;
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const KFACHID_Commando_Lvl10 = 41;
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const KFACHID_Commando_Lvl15 = 42;
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const KFACHID_Commando_Lvl20 = 43;
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const KFACHID_Commando_Lvl25 = 44;
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const KFACHID_Support_Lvl5 = 45;
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const KFACHID_Support_Lvl10 = 46;
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const KFACHID_Support_Lvl15 = 47;
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const KFACHID_Support_Lvl20 = 48;
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const KFACHID_Support_Lvl25 = 49;
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const KFACHID_Firebug_Lvl5 = 50;
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const KFACHID_Firebug_Lvl10 = 51;
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const KFACHID_Firebug_Lvl15 = 52;
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const KFACHID_Firebug_Lvl20 = 53;
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const KFACHID_Firebug_Lvl25 = 54;
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const KFACHID_Demolitionist_Lvl5 = 55;
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const KFACHID_Demolitionist_Lvl10 = 56;
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const KFACHID_Demolitionist_Lvl15 = 57;
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const KFACHID_Demolitionist_Lvl20 = 58;
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const KFACHID_Demolitionist_Lvl25 = 59;
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const KFACHID_Gunslinger_Lvl5 = 60;
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const KFACHID_Gunslinger_Lvl10 = 61;
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const KFACHID_Gunslinger_Lvl15 = 62;
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const KFACHID_Gunslinger_Lvl20 = 63;
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const KFACHID_Gunslinger_Lvl25 = 64;
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const KFACHID_BerserkerNormal = 65;
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const KFACHID_BerserkerHard = 66;
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const KFACHID_BerserkerSuicidal = 67;
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const KFACHID_BerserkerHellOnEarth = 68;
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const KFACHID_FieldMedicNormal = 69;
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const KFACHID_FieldMedicHard = 70;
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const KFACHID_FieldMedicSuicidal = 71;
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const KFACHID_FieldMedicHellOnEarth = 72;
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const KFACHID_CommandoNormal = 73;
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const KFACHID_CommandoHard = 74;
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const KFACHID_CommandoSuicidal = 75;
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const KFACHID_CommandoHellOnEarth = 76;
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const KFACHID_SupportNormal = 77;
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const KFACHID_SupportHard = 78;
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const KFACHID_SupportSuicidal = 79;
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const KFACHID_SupportHellOnEarth = 80;
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const KFACHID_FirebugNormal = 81;
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const KFACHID_FirebugHard = 82;
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const KFACHID_FirebugSuicidal = 83;
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const KFACHID_FirebugHellOnEarth = 84;
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const KFACHID_DemolitionistNormal = 85;
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const KFACHID_DemolitionistHard = 86;
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const KFACHID_DemolitionistSuicidal = 87;
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const KFACHID_DemolitionistHellOnEarth = 88;
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const KFACHID_GunslingerNormal = 89;
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const KFACHID_GunslingerHard = 90;
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const KFACHID_GunslingerSuicidal = 91;
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const KFACHID_GunslingerHellOnEarth = 92;
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const KFACHID_All_Lvl25 = 93;
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const KFACHID_BlackForestNormal = 94;
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const KFACHID_BlackForestHard = 95;
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const KFACHID_BlackForestSuicidal = 96;
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const KFACHID_BlackForestHellOnEarth = 97;
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const KFACHID_BlackForestCollectibles = 98;
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const KFACHID_FarmhouseNormal = 99;
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const KFACHID_FarmhouseHard = 100;
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const KFACHID_FarmhouseSuicidal = 101;
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const KFACHID_FarmhouseHellOnEarth = 102;
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const KFACHID_FarmhouseCollectibles = 103;
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const KFACHID_PrisonNormal = 104;
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const KFACHID_PrisonHard = 105;
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const KFACHID_PrisonSuicidal = 106;
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const KFACHID_PrisonHellOnEarth = 107;
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const KFACHID_PrisonCollectibles = 108;
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const KFACHID_TutorialComplete = 109;
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const KFACHID_Sharpshooter_Lvl5 = 110;
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const KFACHID_Sharpshooter_Lvl10 = 111;
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const KFACHID_Sharpshooter_Lvl15 = 112;
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const KFACHID_Sharpshooter_Lvl20 = 113;
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const KFACHID_Sharpshooter_Lvl25 = 114;
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const KFACHID_SharpshooterNormal = 115;
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const KFACHID_SharpshooterHard = 116;
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const KFACHID_SharpshooterSuicidal = 117;
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const KFACHID_SharpshooterHellOnEarth = 118;
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const KFACHID_ContainmentStationNormal = 119;
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const KFACHID_ContainmentStationHard = 120;
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const KFACHID_ContainmentStationSuicidal = 121;
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const KFACHID_ContainmentStationHellOnEarth = 122;
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const KFACHID_ContainmentStationCollectibles = 123;
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const KFACHID_HostileGroundsNormal = 124;
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const KFACHID_HostileGroundsHard = 125;
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const KFACHID_HostileGroundsSuicidal = 126;
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const KFACHID_HostileGroundsHellOnEarth = 127;
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const KFACHID_HostileGroundsCollectibles = 128;
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const KFACHID_DeadSilence = 129;
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const KFACHID_QuickOnTheTrigger = 130;
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const KFACHID_ItsOnlyAFleshWound = 131;
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const KFACHID_HackAndSlash = 132;
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const KFACHID_DieVolter = 133;
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const KFACHID_WinHard = 134;
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const KFACHID_WinSuicidal = 135;
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const KFACHID_WinHellOnEarth = 136;
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const KFACHID_MrPerky5 = 137;
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const KFACHID_MrPerky10 = 138;
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const KFACHID_MrPerky15 = 139;
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const KFACHID_MrPerky20 = 140;
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const KFACHID_MrPerky25 = 141;
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const KFACHID_Win1 = 142;
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const KFACHID_Win10 = 143;
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const KFACHID_Win25 = 144;
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const KFACHID_VsZedWin = 145;
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const KFACHID_VsHumanWin = 146;
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const KFACHID_HoldOut = 147;
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const KFACHID_IGotYourBack = 148;
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const KFACHID_Benefactor = 149;
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const KFACHID_InfernalRealmNormal = 150;
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const KFACHID_InfernalRealmHard = 151;
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const KFACHID_InfernalRealmSuicidal = 152;
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const KFACHID_InfernalRealmHellOnEarth = 153;
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const KFACHID_InfernalRealmCollectibles = 154;
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const KFACHID_SWAT_Lvl5 = 155;
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const KFACHID_SWAT_Lvl10 = 156;
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const KFACHID_SWAT_Lvl15 = 157;
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const KFACHID_SWAT_Lvl20 = 158;
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const KFACHID_SWAT_Lvl25 = 159;
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const KFACHID_SWATNormal = 160;
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const KFACHID_SWATHard = 161;
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const KFACHID_SWATSuicidal = 162;
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const KFACHID_SWATHellOnEarth = 163;
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const KFACHID_Surv_Lvl5 = 164;
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const KFACHID_Surv_Lvl10 = 165;
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const KFACHID_Surv_Lvl15 = 166;
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const KFACHID_Surv_Lvl20 = 167;
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const KFACHID_Surv_Lvl25 = 168;
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const KFACHID_SurvNormal = 169;
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const KFACHID_SurvHard = 170;
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const KFACHID_SurvSuicidal = 171;
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const KFACHID_SurvHellOnEarth = 172;
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const KFACHID_ZedLandingNormal = 173;
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const KFACHID_ZedLandingHard = 174;
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const KFACHID_ZedLandingSuicidal = 175;
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const KFACHID_ZedLandingHellOnEarth = 176;
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const KFACHID_ZedLandingCollectibles = 177;
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const KFACHID_DescentNormal = 178;
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const KFACHID_DescentHard = 179;
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const KFACHID_DescentSuicidal = 180;
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const KFACHID_DescentHellOnEarth = 181;
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const KFACHID_DescentCollectibles = 182;
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const KFACHID_NukedNormal = 183;
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const KFACHID_NukedHard = 184;
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const KFACHID_NukedSuicidal = 185;
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const KFACHID_NukedHellOnEarth = 186;
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const KFACHID_NukedCollectibles = 187;
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const KFACHID_TragicKingdomNormal = 188;
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const KFACHID_TragicKingdomHard = 189;
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const KFACHID_TragicKingdomSuicidal = 190;
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const KFACHID_TragicKingdomHellOnEarth = 191;
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const KFACHID_TragicKingdomCollectibles = 192;
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const KFACHID_NightmareNormal = 193;
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const KFACHID_NightmareHard = 194;
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const KFACHID_NightmareSuicidal = 195;
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const KFACHID_NightmareHellOnEarth = 196;
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const KFACHID_NightmareCollectibles = 197;
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const KFACHID_KrampusNormal = 198;
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const KFACHID_KrampusHard = 199;
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const KFACHID_KrampusSuicidal = 200;
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const KFACHID_KrampusHellOnEarth = 201;
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const KFACHID_KrampusCollectibles = 202;
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const KFACHID_ArenaNormal = 203;
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const KFACHID_ArenaHard = 204;
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const KFACHID_ArenaSuicidal = 205;
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const KFACHID_ArenaHellOnEarth = 206;
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const KFACHID_ArenaCollectibles = 207;
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const KFACHID_PowercoreNormal = 208;
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const KFACHID_PowercoreHard = 209;
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const KFACHID_PowercoreSuicidal = 210;
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const KFACHID_PowercoreHellOnEarth = 211;
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const KFACHID_PowercoreCollectibles = 212;
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const KFACHID_AirshipNormal = 213;
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const KFACHID_AirshipHard = 214;
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const KFACHID_AirshipSuicidal = 215;
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const KFACHID_AirshipHellOnEarth = 216;
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const KFACHID_AirshipCollectibles = 217;
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const KFACHID_LockdownNormal = 218;
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const KFACHID_LockdownHard = 219;
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const KFACHID_LockdownSuicidal = 220;
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const KFACHID_LockdownHellOnEarth = 221;
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const KFACHID_LockdownCollectibles = 222;
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const KFACHID_MonsterBallNormal = 223;
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const KFACHID_MonsterBallHard = 224;
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const KFACHID_MonsterBallSuicidal = 225;
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const KFACHID_MonsterBallHellOnEarth = 226;
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const KFACHID_MonsterBallCollectibles = 227;
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const KFACHID_MonsterBallSecretRoom = 228;
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const KFACHID_SantasWorkshopNormal = 229;
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const KFACHID_SantasWorkshopHard = 230;
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const KFACHID_SantasWorkshopSuicidal = 231;
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const KFACHID_SantasWorkshopHellOnEarth = 232;
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const KFACHID_SantasWorkshopCollectibles = 233;
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const KFACHID_ShoppingSpreeNormal = 234;
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const KFACHID_ShoppingSpreeHard = 235;
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const KFACHID_ShoppingSpreeSuicidal = 236;
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const KFACHID_ShoppingSpreeHellOnEarth = 237;
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const KFACHID_ShoppingSpreeCollectibles = 238;
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const KFACHID_SpillwayNormal = 239;
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const KFACHID_SpillwayHard = 240;
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const KFACHID_SpillwaySuicidal = 241;
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const KFACHID_SpillwayHellOnEarth = 242;
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const KFACHID_SpillwayCollectibles = 243;
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const KFACHID_SteamFortressObjectiveNormal = 244;
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const KFACHID_SteamFortressObjectiveHard = 245;
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const KFACHID_SteamFortressObjectiveSuicidal = 246;
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const KFACHID_SteamFortressObjectiveHellOnEarth = 247;
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const KFACHID_SteamFortressCollectibles = 248;
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const KFACHID_ZedLandingObjectiveNormal = 249;
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const KFACHID_ZedLandingObjectiveHard = 250;
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const KFACHID_ZedLandingObjectiveSuicidal = 251;
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const KFACHID_ZedLandingObjectiveHellOnEarth = 252;
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const KFACHID_OutpostObjectiveNormal = 253;
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const KFACHID_OutpostObjectiveHard = 254;
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const KFACHID_OutpostObjectiveSuicidal = 255;
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const KFACHID_OutpostObjectiveHellOnEarth = 256;
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const KFACHID_AsylumHard = 257;
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const KFACHID_AsylumHellOnEarth = 258;
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const KFACHID_AsylumCollectibles = 259;
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const KFACHID_NukedObjectiveHard = 260;
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const KFACHID_NukedObjectiveHellOnEarth = 261;
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const KFACHID_BioticsLabObjectiveHard = 262;
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const KFACHID_BioticsLabObjectiveHellOnEarth = 263;
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const KFACHID_SanitariumHard = 264;
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const KFACHID_SanitariumHellOnEarth = 265;
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const KFACHID_SanitariumCollectibles = 266;
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const KFACHID_DefeatMatriarch = 267;
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const KFACHID_BiolapseHard = 268;
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const KFACHID_BiolapseHellOnEarth = 269;
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const KFACHID_BiolapseCollectibles = 270;
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const KFACHID_DesolationHard = 271;
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const KFACHID_DesolationHellOnEarth = 272;
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const KFACHID_DesolationCollectibles = 273;
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const KFACHID_HellmarkStationHard = 274;
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const KFACHID_HellmarkStationHellOnEarth = 275;
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const KFACHID_HellmarkStationCollectibles = 276;
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const KFACHID_ElysiumHard = 277;
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const KFACHID_ElysiumHellOnEarth = 278;
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const KFACHID_ElysiumEndlessWaveFifteen = 279;
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const KFACHID_Dystopia2029Hard = 280;
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const KFACHID_Dystopia2029HellOnEarth = 281;
|
|
const KFACHID_Dystopia2029Collectibles = 282;
|
|
|
|
const KFACHID_MoonbaseHard = 283;
|
|
const KFACHID_MoonbaseHellOnEarth = 284;
|
|
const KFACHID_MoonbaseCollectibles = 285;
|
|
|
|
const KFACHID_NetherholdHard = 286;
|
|
const KFACHID_NetherholdHellOnEarth = 287;
|
|
const KFACHID_NetherholdCollectibles = 288;
|
|
|
|
const KFACHID_CarillonHamletHard = 289;
|
|
const KFACHID_CarillonHamletHellOnEarth = 290;
|
|
const KFACHID_CarillonHamletCollectibles = 291;
|
|
|
|
/* __TW_ANALYTICS_ */
|
|
var int PerRoundWeldXP;
|
|
var int PerRoundHealXP;
|
|
|
|
//Cache of achievements information
|
|
var array<AchievementDetails> Achievements;
|
|
|
|
//var private const InterpCurveFloat LevelXPCurve;
|
|
var const int XPTable[`MAX_PERK_LEVEL];
|
|
|
|
/** Stats state */
|
|
var private const bool bFailedToRead;
|
|
var private const bool bReadSuccessful;
|
|
|
|
/** Dev cheats */
|
|
var config bool bAllowPerkCheats;
|
|
var private const bool bDisabled;
|
|
|
|
/** Max reward if users (theoretically) did the objective perfectly */
|
|
var int VoshRewards[11];
|
|
/** Vosh Multiplier based on game difficulty */
|
|
var array<float> VoshDifficultyScalar;
|
|
/** Reward if user kills a zed. */
|
|
var native map{ FName, INT } KillZedRewards;
|
|
/** Keeps track of how many times player killed each zed. */
|
|
var native map{ FName, INT } ZedsKilled;
|
|
|
|
/** Daily Event Information */
|
|
enum eDailyObjectiveType
|
|
{
|
|
DOT_WeaponDamage,
|
|
DOT_PerkXP,
|
|
DOT_Maps,
|
|
};
|
|
|
|
enum eDailyObjectiveSecondaryType
|
|
{
|
|
DOST_PlayPerk,
|
|
DOST_KillZeds,
|
|
DOST_KillBoss,
|
|
DOST_MapCompletion,
|
|
DOST_VersusDamage,
|
|
DOST_VersusKills,
|
|
DOST_CharacterCompletion,
|
|
DOST_KnifeDamage
|
|
};
|
|
|
|
struct native DailyEventInformation
|
|
{
|
|
//Category of the objective.
|
|
var eDailyObjectiveType ObjectiveType;
|
|
|
|
//Secondary category for ones that share information (Ex: Versus kills / Versus damage)
|
|
var eDailyObjectiveSecondaryType SecondaryType;
|
|
|
|
//Any classes tied to this objective
|
|
var array<name> ObjectiveClasses;
|
|
|
|
//Amount of stat necessary to complete this objective
|
|
var int CompletionAmount;
|
|
};
|
|
|
|
var array<DailyEventInformation> DailyEvents;
|
|
|
|
/** Debugging */
|
|
var bool bLogStatsWrite;
|
|
|
|
var int SeasonalKillsObjectiveThreshold;
|
|
|
|
var const private KFSeasonalEventStats SeasonalEvent;
|
|
|
|
cpptext
|
|
{
|
|
void InitializeKillZedRewards();
|
|
void InitializeVoshRewards();
|
|
|
|
UBOOL IsValidProgressStatId(INT StatId);
|
|
void GrantTutorialLevel(class UClass* PerkClass);
|
|
|
|
//Event calls
|
|
void GrantWeeklyOutbreakItems();
|
|
void GrantEventItems();
|
|
void GrantDoshVaultItem();
|
|
|
|
//Daily calls
|
|
void ForceDailyObjectives(INT ObjectiveIndex, INT UIIndex);
|
|
void ResetDailyObjectives();
|
|
void SetDailyEventIDs();
|
|
INT GetObjectiveID(INT Index);
|
|
void AddToObjective(INT Index, INT Amount);
|
|
void MarkObjectiveComplete(INT Index);
|
|
|
|
//Dosh Vault Calls
|
|
void AddToDoshVault(INT Amount);
|
|
|
|
UBOOL IsDamageTypeChildOf(class UClass* DamageType, const TArray<FName>& ObjectiveClasses);
|
|
|
|
void CalculateZedKillsDoshReward();
|
|
|
|
void IncrementZedsKilled(class UClass* MonsterType);
|
|
|
|
void InitializeSeasonalEventStats();
|
|
}
|
|
|
|
/*********************************************************************************************
|
|
* @name Native stat functions
|
|
********************************************************************************************* */
|
|
native function OnStatsInitialized(bool bWasSuccessful);
|
|
native function IncrementIntStat(int StatId,optional int IncBy = 1);
|
|
native function IncrementFloatStat( int StatId, optional float IncBy = 1.0 );
|
|
native function SetIntStat( int StatId, int Value );
|
|
native function SetFloatStat( int StatId, float Value );
|
|
native final function bool HasCheated();
|
|
native final function NotifyCheats(optional bool bSaveToConfig);
|
|
native final function bool HasReadFailure();
|
|
native final function NotifyReadFailure();
|
|
native final function bool HasReadStats();
|
|
native final function NotifyReadSucceeded();
|
|
native final private function int LogSubsystemIntStat( int StatId );
|
|
|
|
/*********************************************************************************************
|
|
* @name Saving & Loading
|
|
********************************************************************************************* */
|
|
simulated function LogStats()
|
|
{
|
|
`log( "###############################################################" );
|
|
`log( "CACHED VALUES:" );
|
|
`log( "CommandoXP, CommandoLVL " @ " =" @ CommandoXP @ CommandoLVL );
|
|
`log( "BerserkerXP, BerserkerLVL " @ " =" @ BerserkerXP @ BerserkerLVL );
|
|
`log( "SupportXP, SupportLVL " @ " =" @ SupportXP @ SupportLVL );
|
|
`log( "MedicXP, MedicLVL " @ " =" @ MedicXP @ MedicLVL );
|
|
`log( "---------------------------------------------------------------" );
|
|
`log( "STEAM VALUES:" );
|
|
`log( "CommandoXP, CommandoLVL " @ " =" @ GetXPFromProgress( LogSubsystemIntStat( STATID_Cmdo_Progress ) ) @ GetLVLFromProgress( LogSubsystemIntStat( STATID_Cmdo_Progress ) ) );
|
|
`log( "BerserkerXP, BerserkerLVL " @ " =" @ GetXPFromProgress( LogSubsystemIntStat( STATID_Bsrk_Progress ) ) @ GetLVLFromProgress( LogSubsystemIntStat( STATID_Bsrk_Progress ) ) );
|
|
`log( "SupportXP, SupportLVL " @ " =" @ GetXPFromProgress( LogSubsystemIntStat( STATID_Sup_Progress ) ) @ GetLVLFromProgress( LogSubsystemIntStat( STATID_Sup_Progress ) ) );
|
|
`log( "MedicXP, MedicLVL " @ " =" @ GetXPFromProgress( LogSubsystemIntStat( STATID_Medic_Progress ) ) @ GetLVLFromProgress( LogSubsystemIntStat( STATID_Medic_Progress ) ) );
|
|
`log( " " );
|
|
`log( "CommandoProgress " @ " =" @ LogSubsystemIntStat( STATID_Cmdo_Progress ) );
|
|
`log( "BerserkerProgress " @ " =" @ LogSubsystemIntStat( STATID_Bsrk_Progress ) );
|
|
`log( "SupportProgress " @ " =" @ LogSubsystemIntStat( STATID_Sup_Progress ) );
|
|
`log( "MedicProgress " @ " =" @ LogSubsystemIntStat( STATID_Medic_Progress ) );
|
|
`log( "###############################################################" );
|
|
}
|
|
|
|
simulated function LogStatValue(int StatId)
|
|
{
|
|
`log("*** Stat value for ID" @ StatId @ ": " @ LogSubsystemIntStat(StatId));
|
|
}
|
|
|
|
//In case we ever use this?
|
|
event CacheFloatStatsValue(int StatID, float Value)
|
|
{
|
|
`log("*** Not caching float value, please do something with this:" @ StatID @ Value);
|
|
}
|
|
|
|
//Steam stats -> the gameplay variables
|
|
event CacheStatsValue(int StatID, int Value)
|
|
{
|
|
switch( StatID )
|
|
{
|
|
// Perk XPs and builds
|
|
case STATID_Cmdo_Progress:
|
|
CommandoXP = GetXPFromProgress( Value );
|
|
CommandoLVL = GetLVLFromProgress( Value );
|
|
CommandoPSG = GetPSGFromProgress( Value );
|
|
CheckPerkLvlAchievement( class'KFPerk_Commando', CommandoLVL );
|
|
`log(GetFuncName() @ "CommandoXP:" @ CommandoXP @CommandoLVL @ "VALUE:" @ Round( value ), bLogStatsWrite);
|
|
break;
|
|
case STATID_Cmdo_Build:
|
|
CommandoBuild = Value;
|
|
`log(GetFuncName() @ "CommandoBuild:" @ CommandoBuild, bLogStatsWrite);
|
|
break;
|
|
case STATID_Bsrk_Progress:
|
|
BerserkerXP = GetXPFromProgress( Value );
|
|
BerserkerLVL = GetLVLFromProgress( Value );
|
|
BerserkerPSG = GetPSGFromProgress( Value );
|
|
CheckPerkLvlAchievement( class'KFPerk_Berserker', BerserkerLVL );
|
|
`log(GetFuncName() @ "BerserkerXP:" @ BerserkerXP @ BerserkerLVL @ "VALUE:" @ Round( value ), bLogStatsWrite);
|
|
break;
|
|
case STATID_Bsrk_Build:
|
|
BerserkerBuild = Value;
|
|
`log(GetFuncName() @ "BerserkerBuild:" @ BerserkerBuild, bLogStatsWrite);
|
|
break;
|
|
case STATID_Sup_Progress:
|
|
SupportXP = GetXPFromProgress( Value );
|
|
SupportLVL = GetLVLFromProgress( Value );
|
|
SupportPSG = GetPSGFromProgress( Value );
|
|
CheckPerkLvlAchievement( class'KFPerk_Support', SupportLVL );
|
|
`log(GetFuncName() @ "SupportXP:" @ SupportXP @ SupportLVL @ "VALUE:" @ Round( value ), bLogStatsWrite);
|
|
break;
|
|
case STATID_Sup_Build:
|
|
SupportBuild = Value;
|
|
`log(GetFuncName() @ "SupportBuild:" @ SupportBuild, bLogStatsWrite);
|
|
break;
|
|
case STATID_Medic_Progress:
|
|
MedicXP = GetXPFromProgress( Value );
|
|
MedicLVL = GetLVLFromProgress( Value );
|
|
MedicPSG = GetPSGFromProgress( Value );
|
|
CheckPerkLvlAchievement( class'KFPerk_FieldMedic', MedicLVL );
|
|
`log(GetFuncName() @ "MedicXP:" @ MedicXP @ MedicLVL @ "VALUE:" @ Round( value ), bLogStatsWrite);
|
|
break;
|
|
case STATID_Medic_Build:
|
|
MedicBuild = Value;
|
|
`log(GetFuncName() @ "MedicBuild:" @ MedicBuild, bLogStatsWrite);
|
|
break;
|
|
case STATID_Fire_Progress:
|
|
FirebugXP = GetXPFromProgress( Value );
|
|
FirebugLVL = GetLVLFromProgress( Value );
|
|
FirebugPSG = GetPSGFromProgress( Value );
|
|
CheckPerkLvlAchievement( class'KFPerk_Firebug', FirebugLVL );
|
|
`log(GetFuncName() @ "FirebugXP:" @ FirebugXP @ FirebugLVL @ "VALUE:" @ Round( value ), bLogStatsWrite);
|
|
break;
|
|
case STATID_Fire_Build:
|
|
FirebugBuild = Value;
|
|
`log(GetFuncName() @ "FirebugBuild:" @ FirebugBuild, bLogStatsWrite);
|
|
break;
|
|
case STATID_Demo_Progress:
|
|
DemoXP = GetXPFromProgress( Value );
|
|
DemoLVL = GetLVLFromProgress( Value );
|
|
DemoPSG = GetPSGFromProgress( Value );
|
|
CheckPerkLvlAchievement( class'KFPerk_Demolitionist', DemoLVL );
|
|
`log(GetFuncName() @ "DemoXP:" @ DemoXP @ DemoLVL @ "VALUE:" @ Round( value ), bLogStatsWrite);
|
|
break;
|
|
case STATID_Demo_Build:
|
|
DemoBuild = Value;
|
|
`log(GetFuncName() @ "DemoBuild:" @ DemoBuild, bLogStatsWrite);
|
|
break;
|
|
case STATID_Guns_Progress:
|
|
GunslingerXP = GetXPFromProgress( Value );
|
|
GunslingerLVL = GetLVLFromProgress( Value );
|
|
GunslingerPSG = GetPSGFromProgress( Value );
|
|
CheckPerkLvlAchievement( class'KFPerk_Gunslinger', GunslingerLVL );
|
|
`log(GetFuncName() @ "GunslingerXP:" @ GunslingerXP @ GunslingerLVL @ "VALUE:" @ Round( value ), bLogStatsWrite);
|
|
break;
|
|
case STATID_Guns_Build:
|
|
GunslingerBuild = Value;
|
|
`log(GetFuncName() @ "GunslingerBuild:" @ GunslingerBuild, bLogStatsWrite);
|
|
break;
|
|
case STATID_Shrp_Progress:
|
|
SharpshooterXP = GetXPFromProgress( Value );
|
|
SharpshooterLVL = GetLVLFromProgress( Value );
|
|
SharpshooterPSG = GetPSGFromProgress( Value );
|
|
CheckPerkLvlAchievement( class'KFPerk_Sharpshooter', SharpshooterLVL );
|
|
`log(GetFuncName() @ "SharpshooterXP:" @ SharpshooterXP @ SharpshooterLVL @ "VALUE:" @ Round( value ), bLogStatsWrite);
|
|
break;
|
|
case STATID_Shrp_Build:
|
|
SharpshooterBuild = Value;
|
|
`log(GetFuncName() @ "SharpshooterBuild:" @ SharpshooterBuild, bLogStatsWrite);
|
|
break;
|
|
case STATID_Swat_Progress:
|
|
SwatXP = GetXPFromProgress( Value );
|
|
SwatLVL = GetLVLFromProgress( Value );
|
|
SwatPSG = GetPSGFromProgress( Value );
|
|
CheckPerkLvlAchievement( class'KFPerk_Swat', SwatLVL );
|
|
`log(GetFuncName() @ "SwatXP:" @ SwatXP @ SwatLVL @ "VALUE:" @ Round( value ), bLogStatsWrite);
|
|
break;
|
|
case STATID_Swat_Build:
|
|
SwatBuild = Value;
|
|
`log(GetFuncName() @ "SwatBuild:" @ SwatBuild, bLogStatsWrite);
|
|
break;
|
|
case STATID_Surv_Progress:
|
|
SurvXP = GetXPFromProgress( Value );
|
|
SurvLVL = GetLVLFromProgress( Value );
|
|
SurvPSG = GetPSGFromProgress( Value );
|
|
CheckPerkLvlAchievement( class'KFPerk_Survivalist', SurvLVL );
|
|
`log(GetFuncName() @ "SurvXP:" @ SurvXP @ SurvLVL @ "VALUE:" @ Round( value ), bLogStatsWrite);
|
|
break;
|
|
case STATID_Surv_Build:
|
|
SurvBuild = Value;
|
|
`log(GetFuncName() @ "SurvBuild:" @ SurvBuild, bLogStatsWrite);
|
|
break;
|
|
// end of perk progress stats
|
|
case STATID_Kills:
|
|
Kills = Value;
|
|
`log(GetFuncName() @ "Kills:" @ Kills, bLogStatsWrite);
|
|
break;
|
|
case STATID_StalkerKills:
|
|
StalkerKills = Value;
|
|
`log(GetFuncName() @ "Stalker Kills:" @ StalkerKills, bLogStatsWrite);
|
|
break;
|
|
case STATID_Sup_WeldPoints:
|
|
WeldingPoints = Value;
|
|
`log(GetFuncName() @ "Welding points:" @ WeldingPoints, bLogStatsWrite);
|
|
break;
|
|
case STATID_Medic_HealPoints:
|
|
HealingPoints = Value;
|
|
`log(GetFuncName() @ "Healing points:" @ HealingPoints, bLogStatsWrite);
|
|
break;
|
|
case STATID_CrawlerKills:
|
|
CrawlerKills = Value;
|
|
`log(GetFuncName() @ "Crawler kills:" @ CrawlerKills, bLogStatsWrite);
|
|
break;
|
|
case STATID_FleshpoundKills:
|
|
FleshpoundKills = Value;
|
|
`log(GetFuncName() @ "Fleshpound kills:" @ FleshpoundKills, bLogStatsWrite);
|
|
break;
|
|
case STATID_SpecialEventProgress:
|
|
InitialSpecialEventInfo = Value;
|
|
`log(GetFuncName() @ "Special Event: " @ SpecialEventInfo, bLogStatsWrite);
|
|
break;
|
|
case STATID_WeeklyEventProgress:
|
|
InitialWeeklyEventInfo = Value;
|
|
`log(GetFuncName() @ "Weekly Event:" @ WeeklyEventInfo, bLogStatsWrite);
|
|
break;
|
|
case STATID_DailyEventInfo:
|
|
CacheDailyEventProgress(Value);
|
|
`log(GetFuncName() @ "Daily Event:" @ DailyEventInfo, bLogStatsWrite);
|
|
break;
|
|
case STATID_DailyEventIDs:
|
|
//Ignore if we've flagged to not read these values. If we've done that, we're getting new IDs.
|
|
if (!bIgnoreDailyStatReads)
|
|
{
|
|
DailyEventIDs = Value;
|
|
}
|
|
`log(GetFuncName() @ "Daily Event IDs:" @ DailyEventIDs, bLogStatsWrite);
|
|
break;
|
|
case STATID_DailyEventStats1:
|
|
if (bIgnoreDailyStatReads)
|
|
{
|
|
DailyEventStats1 = 0;
|
|
}
|
|
else
|
|
{
|
|
DailyEventStats1 = Value;
|
|
}
|
|
`log(GetFuncName() @ "Daily Event Stats 1:" @ DailyEventStats1, bLogStatsWrite);
|
|
break;
|
|
case STATID_DailyEventStats2:
|
|
if (bIgnoreDailyStatReads)
|
|
{
|
|
DailyEventStats2 = 0;
|
|
}
|
|
else
|
|
{
|
|
DailyEventStats2 = Value;
|
|
}
|
|
`log(GetFuncName() @ "Daily Event Stats 2:" @ DailyEventStats2, bLogStatsWrite);
|
|
break;
|
|
case STATID_SpecialEventKills_DEPRECATED:
|
|
SpecialEventKills_DEPRECATED = Value;
|
|
`log(GetFuncName() @ "SpecialEventKills_DEPRECATED:" @ SpecialEventKills_DEPRECATED, bLogStatsWrite);
|
|
break;
|
|
case STATID_SeasonalEventStats1:
|
|
SeasonalEventStats1 = Value;
|
|
`log(GetFuncName() @ "SeasonalEventStats1:" @ SeasonalEventStats1, bLogStatsWrite);
|
|
break;
|
|
case STATID_SeasonalEventStats2:
|
|
SeasonalEventStats2 = Value;
|
|
`log(GetFuncName() @ "SeasonalEventStats2:" @ SeasonalEventStats2, bLogStatsWrite);
|
|
break;
|
|
case STATID_SeasonalEventStats3:
|
|
SeasonalEventStats3 = Value;
|
|
`log(GetFuncName() @ "SeasonalEventStats3:" @ SeasonalEventStats3, bLogStatsWrite);
|
|
break;
|
|
case STATID_SeasonalEventStats4:
|
|
SeasonalEventStats4 = Value;
|
|
`log(GetFuncName() @ "SeasonalEventStats4:" @ SeasonalEventStats4, bLogStatsWrite);
|
|
break;
|
|
case STATID_SeasonalEventStats5:
|
|
SeasonalEventStats5 = Value;
|
|
`log(GetFuncName() @ "SeasonalEventStats5:" @ SeasonalEventStats5, bLogStatsWrite);
|
|
break;
|
|
case STATID_DoshVaultProgress:
|
|
VerifyDoshVaultCrates();
|
|
break;
|
|
case STATID_PersonalBest_KnifeKills:
|
|
PersonalBest_KnifeKills = Value;
|
|
`log(GetFuncName() @ "PersonalBest_KnifeKills:" @ PersonalBest_KnifeKills, bLogStatsWrite);
|
|
break;
|
|
case STATID_PersonalBest_PistolKills:
|
|
PersonalBest_PistolKills = Value;
|
|
`log(GetFuncName() @ "PersonalBest_PistolKills:" @ PersonalBest_PistolKills, bLogStatsWrite);
|
|
break;
|
|
case STATID_PersonalBest_HeadShots:
|
|
PersonalBest_HeadShots = Value;
|
|
`log(GetFuncName() @ "PersonalBest_HeadShots:" @ PersonalBest_HeadShots, bLogStatsWrite);
|
|
break;
|
|
case STATID_PersonalBest_Healing:
|
|
PersonalBest_Healing = Value;
|
|
`log(GetFuncName() @ "PersonalBest_Healing:" @ PersonalBest_Healing, bLogStatsWrite);
|
|
break;
|
|
case STATID_PersonalBest_Kills:
|
|
PersonalBest_Kills = Value;
|
|
`log(GetFuncName() @ "PersonalBest_Kills:" @ PersonalBest_Kills, bLogStatsWrite);
|
|
break;
|
|
case STATID_PersonalBest_Assists:
|
|
PersonalBest_Assists = Value;
|
|
`log(GetFuncName() @ "PersonalBest_Assists:" @ PersonalBest_Assists, bLogStatsWrite);
|
|
break;
|
|
case STATID_PersonalBest_LargeZedKill:
|
|
PersonalBest_LargeZedKil = Value;
|
|
`log(GetFuncName() @ "PersonalBest_LargeZedKil:" @ PersonalBest_LargeZedKil, bLogStatsWrite);
|
|
break;
|
|
case STATID_PersonalBest_Dosh:
|
|
PersonalBest_Dosh = Value;
|
|
`log(GetFuncName() @ "PersonalBest_Dosh:" @ PersonalBest_Dosh, bLogStatsWrite);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/** returns cached stats value */
|
|
private event GetPerkBuildFromStats( class<KFPerk> PerkClass, out int Build )
|
|
{
|
|
switch( PerkClass )
|
|
{
|
|
case class'KFPerk_Commando':
|
|
Build = CommandoBuild;
|
|
break;
|
|
case class'KFPerk_Berserker':
|
|
Build = BerserkerBuild;
|
|
break;
|
|
case class'KFPerk_Support':
|
|
Build = SupportBuild;
|
|
break;
|
|
case class'KFPerk_FieldMedic':
|
|
Build = MedicBuild;
|
|
break;
|
|
case class'KFPerk_Firebug':
|
|
Build = FirebugBuild;
|
|
break;
|
|
case class'KFPerk_Demolitionist':
|
|
Build = DemoBuild;
|
|
break;
|
|
case class'KFPerk_Gunslinger':
|
|
Build = GunslingerBuild;
|
|
break;
|
|
case class'KFPerk_Sharpshooter':
|
|
Build = SharpshooterBuild;
|
|
break;
|
|
case class'KFPerk_Swat':
|
|
Build = SwatBuild;
|
|
break;
|
|
case class'KFPerk_Survivalist':
|
|
Build = SurvBuild;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/** returns cached stats value */
|
|
private event SaveBuildToStats(class<KFPerk> InPerk, int Build)
|
|
{
|
|
local int StatID;
|
|
StatId = InPerk.static.GetPerkBuildStatID();
|
|
|
|
// save and update cached var
|
|
SetIntStat(StatId, Build);
|
|
CacheStatsValue(StatId, Build);
|
|
|
|
`log(GetFuncName() @ "Saving build for perk:" @ InPerk @ "Build:" @ Build, bLogStatsWrite);
|
|
}
|
|
|
|
/*********************************************************************************************
|
|
* @name Perk Progression
|
|
********************************************************************************************* */
|
|
|
|
// External get functions
|
|
native final function int GetPerkPrestigeLevel(class<KFPerk> Perk);
|
|
native final function int GetPerkLevel( class<KFPerk> Perk );
|
|
native final function int GetPerkBuild( class<KFPerk> Perk );
|
|
native final static function int GetXPNeededAt( int Level );
|
|
|
|
// Use these instead of IncrementIntStat, etc...
|
|
native final private function IncrementXPStat( class<KFPerk> PerkClass, optional int IncBy = 1 );
|
|
native final private function bool IncrementPSGStat(class<KFPerk> PerkClass);
|
|
|
|
native final private function int GetXPFromProgress( int PerkProgress );
|
|
native final private function int GetLVLFromProgress( int PerkProgress );
|
|
native final private function int GetPSGFromProgress( int PerkProgress );
|
|
|
|
/** Called when some game event awards XP */
|
|
private event AddXP( class<KFPerk> PerkClass, int dXP, bool bApplyPrestigeBonus = false )
|
|
{
|
|
local float XPMultiplier;
|
|
local float BonusXP;
|
|
local int PerkIndex, BonusXPTruncated, BonusXPOverflow;
|
|
|
|
XPMultiplier = 0;
|
|
|
|
if( PerkClass == None )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (MyKFPC != none && bApplyPrestigeBonus)
|
|
{
|
|
XPMultiplier = MYKFPC.GetPerkPrestigeXPMultiplier(PerkClass);
|
|
if (XPMultiplier > 0.f)
|
|
{
|
|
// apply integer bonus
|
|
BonusXP = float(dXP) * XPMultiplier;
|
|
BonusXPTruncated = int(BonusXP);
|
|
|
|
// accumulate remainder
|
|
PerkIndex = MyKFPC.GetPerkIndexFromClass(PerkClass);
|
|
BonusXPRemainder[PerkIndex] += BonusXP - BonusXPTruncated;
|
|
|
|
// apply accumulated remainder if necessary
|
|
if (BonusXPRemainder[PerkIndex] >= 1.f)
|
|
{
|
|
BonusXPOverflow = int(BonusXPRemainder[PerkIndex]);
|
|
BonusXPTruncated += BonusXPOverflow;
|
|
BonusXPRemainder[PerkIndex] -= BonusXPOverflow;
|
|
}
|
|
|
|
dXP += BonusXPTruncated;
|
|
}
|
|
}
|
|
|
|
IncrementXPStat( PerkClass, dXP );
|
|
|
|
if( MyKFPC != none )
|
|
{
|
|
MyKFPC.NotifyXPGain(PerkClass, dXP, BonusXPTruncated);
|
|
}
|
|
`log("AddXP Perk: "$PerkClass$"; dXP: "$dXP$"; BonusXP: "$BonusXPTruncated, bLogStatsWrite);
|
|
}
|
|
|
|
/** Called by IncrementXPStat when new level is achieved */
|
|
private event NotifyLevelUp(class<KFPerk> PerkClass, int NewLVL, int NewPrestigeLevel)
|
|
{
|
|
if( MyKFPC != None )
|
|
{
|
|
MyKFPC.NotifyLevelUp( PerkClass, NewLVL, NewPrestigeLevel);
|
|
`log(GetFuncName() @ "PerkClass:" @ PerkClass @ "New LVL:" @ NewLVL @ "NewPrestigeLevel" @NewPrestigeLevel, bLogStatsWrite);
|
|
|
|
if( NewLVL % 5 == 0 )
|
|
{
|
|
CheckPerkLvlAchievement( PerkCLass, NewLVL );
|
|
}
|
|
}
|
|
}
|
|
|
|
/** returns cached value for xp */
|
|
private event int GetPerkXP( int StatID )
|
|
{
|
|
switch( StatID )
|
|
{
|
|
case STATID_Cmdo_Progress: return CommandoXP;
|
|
case STATID_Bsrk_Progress: return BerserkerXP;
|
|
case STATID_Sup_Progress: return SupportXP;
|
|
case STATID_Medic_Progress: return MedicXP;
|
|
case STATID_Fire_Progress: return FirebugXP;
|
|
case STATID_Demo_Progress: return DemoXP;
|
|
case STATID_Guns_Progress: return GunslingerXP;
|
|
case STATID_Shrp_Progress: return SharpshooterXP;
|
|
case STATID_Swat_Progress: return SwatXP;
|
|
case STATID_Surv_Progress: return SurvXP;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/** returns cached value for lvl */
|
|
private event int GetPerkLVLInternal( int StatID )
|
|
{
|
|
switch( StatID )
|
|
{
|
|
case STATID_Cmdo_Progress: return CommandoLVL;
|
|
case STATID_Bsrk_Progress: return BerserkerLVL;
|
|
case STATID_Sup_Progress: return SupportLVL;
|
|
case STATID_Medic_Progress: return MedicLVL;
|
|
case STATID_Fire_Progress: return FirebugLVL;
|
|
case STATID_Demo_Progress: return DemoLVL;
|
|
case STATID_Guns_Progress: return GunslingerLVL;
|
|
case STATID_Shrp_Progress: return SharpshooterLVL;
|
|
case STATID_Swat_Progress: return SwatLVL;
|
|
case STATID_Surv_Progress: return SurvLVL;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/** returns cached value for lvl */
|
|
private event int GetPerkPSG( int StatID )
|
|
{
|
|
switch( StatID )
|
|
{
|
|
case STATID_Cmdo_Progress: return CommandoPSG;
|
|
case STATID_Bsrk_Progress: return BerserkerPSG;
|
|
case STATID_Sup_Progress: return SupportPSG;
|
|
case STATID_Medic_Progress: return MedicPSG;
|
|
case STATID_Fire_Progress: return FirebugPSG;
|
|
case STATID_Demo_Progress: return DemoPSG;
|
|
case STATID_Guns_Progress: return GunslingerPSG;
|
|
case STATID_Shrp_Progress: return SharpshooterPSG;
|
|
case STATID_Swat_Progress: return SwatPSG;
|
|
case STATID_Surv_Progress: return SurvPSG;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
private event int GetPerkLVLByClass(class<KFPerk> PerkClass)
|
|
{
|
|
local int StatID;
|
|
|
|
StatID = PerkClass.static.GetProgressStatID();
|
|
return GetPerkLVLInternal(StatID);
|
|
}
|
|
|
|
private event int GetPerkPrestigeLVLByClass(class<KFPerk> PerkClass)
|
|
{
|
|
local int StatID;
|
|
|
|
StatID = PerkClass.static.GetProgressStatID();
|
|
return GetPerkPSG(StatID);
|
|
}
|
|
|
|
/*********************************************************************************************
|
|
* @name Personal Bests (AAR)
|
|
********************************************************************************************* */
|
|
|
|
function int GetPersonalBest( EPersonalBests PersonalBestID )
|
|
{
|
|
switch( PersonalBestID )
|
|
{
|
|
case EPB_KnifeKills: return PersonalBest_KnifeKills;
|
|
case EPB_PistolKills: return PersonalBest_PistolKills;
|
|
case EPB_HeadShots: return PersonalBest_HeadShots;
|
|
case EPB_Healing: return PersonalBest_Healing;
|
|
case EPB_Kills: return PersonalBest_Kills;
|
|
case EPB_Assists: return PersonalBest_Assists;
|
|
case EPB_LargeZedKill: return PersonalBest_LargeZedKil;
|
|
case EPB_Dosh: return PersonalBest_Dosh;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
function SavePersonalBest( EPersonalBests PersonalBestID, int Value )
|
|
{
|
|
switch( PersonalBestID )
|
|
{
|
|
case EPB_KnifeKills: SetIntStat(STATID_PersonalBest_KnifeKills, Value); break;
|
|
case EPB_PistolKills: SetIntStat(STATID_PersonalBest_PistolKills, Value); break;
|
|
case EPB_HeadShots: SetIntStat(STATID_PersonalBest_HeadShots, Value); break;
|
|
case EPB_Healing: SetIntStat(STATID_PersonalBest_Healing, Value); break;
|
|
case EPB_Kills: SetIntStat(STATID_PersonalBest_Kills, Value); break;
|
|
case EPB_Assists: SetIntStat(STATID_PersonalBest_Assists, Value); break;
|
|
case EPB_LargeZedKill: SetIntStat(STATID_PersonalBest_LargeZedKill, Value); break;
|
|
case EPB_Dosh: SetIntStat(STATID_PersonalBest_Dosh, Value); break;
|
|
}
|
|
}
|
|
|
|
/*********************************************************************************************
|
|
* @name Gameplay
|
|
********************************************************************************************* */
|
|
|
|
private event AddToHitsTaken()
|
|
{
|
|
SeasonalEventStats_OnHitTaken();
|
|
}
|
|
|
|
private event AddToHitsGiven(class<DamageType> DT)
|
|
{
|
|
SeasonalEventStats_OnHitGiven(DT);
|
|
}
|
|
|
|
/**
|
|
* @brief Add a kill and give some EXP tp the player
|
|
* @param MonsterClass The killed monster's class
|
|
* @param Difficulty The current game difficulty
|
|
* @param DT The damagetype used to kill the zed
|
|
* @return [description]
|
|
*/
|
|
private event AddToKills( class<KFPawn_Monster> MonsterClass, byte Difficulty, class<DamageType> DT, bool bKiller )
|
|
{
|
|
// seasonal event hook
|
|
SeasonalEventStats_OnZedKilled(MonsterClass, Difficulty, DT);
|
|
|
|
if (!bKiller)
|
|
{
|
|
return;
|
|
}
|
|
|
|
IncrementIntStat( STATID_Kills, 1 );
|
|
Kills++;
|
|
|
|
if(!MonsterClass.default.bVersusZed)
|
|
{
|
|
MyKFPC.ReceiveLocalizedMessage(Class'KFLocalMessage_PlayerKills', KMT_PLayerKillZed, MyKFPC.PlayerReplicationInfo, none, MonsterClass);
|
|
}
|
|
|
|
if( IsStalkerKill( MonsterClass, DT ) )
|
|
{
|
|
AddStalkerKill( Difficulty );
|
|
}
|
|
else if( IsCrawlerKill( MonsterClass, DT ) )
|
|
{
|
|
AddCrawlerKill( Difficulty );
|
|
}
|
|
else if( IsFleshPoundKill( MonsterClass, DT ) )
|
|
{
|
|
AddFleshpoundKill( Difficulty );
|
|
}
|
|
else if( IsClotKill( MonsterClass, DT ) )
|
|
{
|
|
AddClotKill( Difficulty );
|
|
}
|
|
else if( IsClotSurvivalistKill( MonsterClass ) )
|
|
{
|
|
AddClotSurvivalistKill( Difficulty );
|
|
}
|
|
else if( IsBloatKill( MonsterClass, DT ) )
|
|
{
|
|
AddBloatKill( Difficulty );
|
|
}
|
|
|
|
`RecordAARZedKill(MyKFPC, MonsterClass, DT);
|
|
|
|
AddToKillObjectives(MonsterClass);
|
|
}
|
|
|
|
private event AddToHeadshotKills( class<KFPawn_Monster> MonsterClass, byte Difficulty, class<DamageType> DT )
|
|
{
|
|
// seasonal event hook
|
|
SeasonalEventStats_OnZedKilledByHeadshot(MonsterClass, Difficulty, DT);
|
|
}
|
|
|
|
private event AddNonZedKill(class<Pawn> KilledClass, byte Difficulty)
|
|
{
|
|
if (MyKFPC != none && MyKFPC.Pawn != none && (KilledClass.Name == 'KFPawn_Human_Versus' || KilledClass.Name == 'KFPawn_Human'))
|
|
{
|
|
AddToVersusKillObjectives(MyKFPC.Pawn.class);
|
|
}
|
|
}
|
|
|
|
private event AddToWeaponPurchased( class<KFWeaponDefinition> WeaponDef, int Price )
|
|
{
|
|
SeasonalEventStats_OnWeaponPurchased(WeaponDef, Price);
|
|
}
|
|
|
|
private native function AddToKillObjectives(class<KFPawn_Monster> ZedClass);
|
|
private native function AddToVersusKillObjectives(class<Pawn> KillerClass);
|
|
|
|
/**
|
|
* @brief Adds EXP for a qualified stalker kill
|
|
* @details The commando perk only receives extra EXP when a stalker is killed
|
|
* with a commando weapon. The currently slected skill does not matter
|
|
* @param Difficulty current game difficulty
|
|
*/
|
|
private function AddStalkerKill( byte Difficulty )
|
|
{
|
|
StalkerKills++;
|
|
IncrementIntStat( STATID_StalkerKills, 1 );
|
|
AddXP( class'KFPerk_Commando', class'KFPerk_Commando'.static.GetStalkerKillXP( Difficulty ) );
|
|
`log(GetFuncName() @ "Adding stalker kill, IncrementIntStat STATID_StalkerKills by:" @ class'KFPerk_Commando'.static.GetStalkerKillXP(Difficulty), bLogStatsWrite);
|
|
|
|
//AAR
|
|
`RecordSecondaryXPGain( MyKFPC, class'KFPerk_Commando', class'KFPerk_Commando'.static.GetStalkerKillXP( Difficulty ) );
|
|
KFGameReplicationInfo(MyKFPC.WorldInfo.GRI).SecondaryXPAccumulator += class'KFPerk_Commando'.static.GetStalkerKillXP( Difficulty );
|
|
|
|
}
|
|
|
|
/**
|
|
* @brief Adds EXP for a small radius kill
|
|
* @details Berserker gains XP when killing a zed close to another player
|
|
*
|
|
* @param Difficulty current game difficulty
|
|
*/
|
|
private event AddSmallRadiusKill( byte Difficulty, class<KFPerk> PerkClass )
|
|
{
|
|
if(PerkClass == class'KFPerk_Berserker'.static.GetPerkClass())
|
|
{
|
|
AddXP( class'KFPerk_Berserker', class'KFPerk_Berserker'.static.GetSmallRadiusKillXP(Difficulty) );
|
|
|
|
//AAR
|
|
`RecordSecondaryXPGain( MyKFPC, class'KFPerk_Berserker', class'KFPerk_Berserker'.static.GetSmallRadiusKillXP(Difficulty) );
|
|
KFGameReplicationInfo(MyKFPC.WorldInfo.GRI).SecondaryXPAccumulator += class'KFPerk_Berserker'.static.GetSmallRadiusKillXP(Difficulty);
|
|
}
|
|
else if(PerkClass == class'KFPerk_Survivalist'.static.GetPerkClass())
|
|
{
|
|
AddXP( class'KFPerk_Survivalist', class'KFPerk_Survivalist'.static.GetSmallRadiusKillXP(Difficulty) );
|
|
|
|
//AAR
|
|
`RecordSecondaryXPGain( MyKFPC, class'KFPerk_Survivalist', class'KFPerk_Survivalist'.static.GetSmallRadiusKillXP(Difficulty) );
|
|
KFGameReplicationInfo(MyKFPC.WorldInfo.GRI).SecondaryXPAccumulator += class'KFPerk_Survivalist'.static.GetSmallRadiusKillXP(Difficulty);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Adds EXP for a qualified crawler kill
|
|
* @details The Firebug perk only receives extra EXP when a crawler is killed
|
|
* with a Firebug weapon. The currently selected skill does not matter
|
|
* @param Difficulty current game difficulty
|
|
*/
|
|
private function AddCrawlerKill( byte Difficulty )
|
|
{
|
|
CrawlerKills++;
|
|
IncrementIntStat( STATID_CrawlerKills, 1 );
|
|
AddXP( class'KFPerk_Firebug', class'KFPerk_Firebug'.static.GetCrawlerKillXP( Difficulty ) );
|
|
`log(GetFuncName() @ "Adding crawler kill, IncrementIntStat STATID_CrawlerKills by:" @ class'KFPerk_Firebug'.static.GetCrawlerKillXP(Difficulty), bLogStatsWrite);
|
|
|
|
//AAR
|
|
`RecordSecondaryXPGain( MyKFPC, class'KFPerk_Firebug', class'KFPerk_Firebug'.static.GetCrawlerKillXP( Difficulty ) );
|
|
KFGameReplicationInfo(MyKFPC.WorldInfo.GRI).SecondaryXPAccumulator += class'KFPerk_Firebug'.static.GetCrawlerKillXP( Difficulty );
|
|
}
|
|
|
|
/**
|
|
* @brief Adds EXP for a qualified Fleshpound kill
|
|
* @details The Demolitionist perk only receives extra EXP when a Fleshpound is killed
|
|
* with a demo weapon. The currently selected skill does not matter
|
|
* @param Difficulty current game difficulty
|
|
*/
|
|
private function AddFleshpoundKill( byte Difficulty )
|
|
{
|
|
FleshpoundKills++;
|
|
IncrementIntStat( STATID_FleshpoundKills, 1 );
|
|
AddXP( class'KFPerk_Demolitionist', class'KFPerk_Demolitionist'.static.GetFleshpoundKillXP( Difficulty ) );
|
|
`log(GetFuncName() @ "Adding crawler kill, IncrementIntStat STATID_CrawlerKills by:" @ class'KFPerk_Firebug'.static.GetCrawlerKillXP(Difficulty), bLogStatsWrite);
|
|
|
|
//AAR
|
|
`RecordSecondaryXPGain( MyKFPC, class'KFPerk_Demolitionist', class'KFPerk_Demolitionist'.static.GetFleshpoundKillXP( Difficulty ) );
|
|
KFGameReplicationInfo(MyKFPC.WorldInfo.GRI).SecondaryXPAccumulator += class'KFPerk_Demolitionist'.static.GetFleshpoundKillXP( Difficulty );
|
|
}
|
|
|
|
/**
|
|
* @brief Adds EXP for a qualified clot kill
|
|
* @details The SWAT perk only receives extra EXP when a Fleshpound is killed
|
|
* with a demo weapon. The currently selected skill does not matter
|
|
* @param Difficulty current game difficulty
|
|
*/
|
|
private function AddClotKill( byte Difficulty )
|
|
{
|
|
AddXP( class'KFPerk_SWAT', class'KFPerk_SWAT'.static.GetClotKillXP( Difficulty ) );
|
|
|
|
//AAR
|
|
`RecordSecondaryXPGain( MyKFPC, class'KFPerk_SWAT', class'KFPerk_SWAT'.static.GetClotKillXP( Difficulty ) );
|
|
KFGameReplicationInfo(MyKFPC.WorldInfo.GRI).SecondaryXPAccumulator += class'KFPerk_SWAT'.static.GetClotKillXP( Difficulty );
|
|
}
|
|
|
|
/**
|
|
* @brief Adds EXP for a qualified clot kill
|
|
* @details The Survivalist perk receives extra EXP when a clot is killed
|
|
* with any weapon
|
|
* @param Difficulty current game difficulty
|
|
*/
|
|
private function AddClotSurvivalistKill( byte Difficulty )
|
|
{
|
|
AddXP( class'KFPerk_Survivalist', class'KFPerk_Survivalist'.static.GetClotKillXP( Difficulty ) );
|
|
|
|
//AAR
|
|
`RecordSecondaryXPGain( MyKFPC, class'KFPerk_Survivalist', class'KFPerk_Survivalist'.static.GetClotKillXP( Difficulty ) );
|
|
KFGameReplicationInfo(MyKFPC.WorldInfo.GRI).SecondaryXPAccumulator += class'KFPerk_Survivalist'.static.GetClotKillXP( Difficulty );
|
|
}
|
|
|
|
/**
|
|
* @brief Adds EXP for a qualified bloat kill
|
|
* @details The Firebug perk only receives extra EXP when a bloat is killed
|
|
* with a Firebug weapon. The currently selected skill does not matter
|
|
* @param Difficulty current game difficulty
|
|
*/
|
|
private function AddBloatKill( byte Difficulty )
|
|
{
|
|
AddXP( class'KFPerk_Firebug', class'KFPerk_Firebug'.static.GetBloatKillXP( Difficulty ) );
|
|
|
|
//AAR
|
|
`RecordSecondaryXPGain( MyKFPC, class'KFPerk_Firebug', class'KFPerk_Firebug'.static.GetBloatKillXP( Difficulty ) );
|
|
KFGameReplicationInfo(MyKFPC.WorldInfo.GRI).SecondaryXPAccumulator += class'KFPerk_Firebug'.static.GetBloatKillXP( Difficulty );
|
|
}
|
|
|
|
/**
|
|
* @brief Checks if a crawler kill qualifies for Firebug EXP
|
|
*
|
|
* @param DT Used damage type
|
|
* @param MonsterClass the killed zed's class
|
|
* @return true if the zed was a crawler and the damage type is on perk
|
|
*/
|
|
private final function bool IsCrawlerKill( class<KFPawn_Monster> MonsterClass, class<DamageType> DT )
|
|
{
|
|
return MonsterClass.static.IsCrawlerClass() &&
|
|
class'KFPerk'.static.IsDamageTypeOnThisPerk( class<KFDamageType>(DT), class'KFPerk_Firebug'.static.GetPerkClass() );
|
|
}
|
|
|
|
/**
|
|
* @brief Checks if a stalker kill qualifies for Commando EXP
|
|
*
|
|
* @param DT Used damage type
|
|
* @param MonsterClass the killed zed's class
|
|
* @return true if the zed was a stalker and the damage type is on perk
|
|
*/
|
|
private final function bool IsStalkerKill( class<KFPawn_Monster> MonsterClass, class<DamageType> DT )
|
|
{
|
|
return MonsterClass.static.IsStalkerClass() &&
|
|
class'KFPerk'.static.IsDamageTypeOnThisPerk( class<KFDamageType>(DT), class'KFPerk_Commando'.static.GetPerkClass() );
|
|
}
|
|
|
|
/**
|
|
* @brief Checks if a fleshpund kill qualifies for demo EXP
|
|
*
|
|
* @param DT Used damage type
|
|
* @param MonsterClass the killed zed's class
|
|
* @return true if the zed was a stalker and the damage type is on perk
|
|
*/
|
|
private final function bool IsFleshPoundKill( class<KFPawn_Monster> MonsterClass, class<DamageType> DT )
|
|
{
|
|
return MonsterClass.static.IsFleshpoundClass() &&
|
|
class'KFPerk'.static.IsDamageTypeOnThisPerk( class<KFDamageType>(DT), class'KFPerk_Demolitionist'.static.GetPerkClass() );
|
|
}
|
|
|
|
/**
|
|
* @brief Checks if a clot kill qualifies for swat EXP
|
|
*
|
|
* @param DT Used damage type
|
|
* @param MonsterClass the killed zed's class
|
|
* @return true if the zed was a stalker and the damage type is on perk
|
|
*/
|
|
private final function bool IsClotKill( class<KFPawn_Monster> MonsterClass, class<DamageType> DT )
|
|
{
|
|
return MonsterClass.static.IsClotClass() &&
|
|
class'KFPerk'.static.IsDamageTypeOnThisPerk(class<KFDamageType>(DT), class'KFPerk_SWAT'.static.GetPerkClass());
|
|
}
|
|
|
|
/**
|
|
* @brief Checks if a clot kill qualifies for survivalist EXP
|
|
*
|
|
* @param MonsterClass the killed zed's class
|
|
* @return true if the zed was a clot
|
|
*/
|
|
private final function bool IsClotSurvivalistKill( class<KFPawn_Monster> MonsterClass )
|
|
{
|
|
return MonsterClass.static.IsClotClass();
|
|
}
|
|
|
|
/**
|
|
* @brief Checks if a bloat kill qualifies for Firebug EXP
|
|
*
|
|
* @param DT Used damage type
|
|
* @param MonsterClass the killed zed's class
|
|
* @return true if the zed was a crawler and the damage type is on perk
|
|
*/
|
|
private final function bool IsBloatKill( class<KFPawn_Monster> MonsterClass, class<DamageType> DT )
|
|
{
|
|
return MonsterClass.static.IsBloatClass() &&
|
|
class'KFPerk'.static.IsDamageTypeOnThisPerk( class<KFDamageType>(DT), class'KFPerk_Firebug'.static.GetPerkClass() );
|
|
}
|
|
|
|
/*
|
|
* Calculates the perk XP reward for a certain number of points
|
|
* Split from AddWeldingPoints so analytics can log XP earned.
|
|
*/
|
|
private function int ComputeWeldingXP( int Points )
|
|
{
|
|
local int XPEarned;
|
|
local KFGameReplicationInfo KFGRI;
|
|
|
|
XPEarned = FFloor( float(Points) / float(WeldingPointsRequired) );
|
|
if( XPEarned >= 1 )
|
|
{
|
|
KFGRI = KFGameReplicationInfo(MyKFPC.WorldInfo.GRI);
|
|
class'KFPerk_Support'.static.MultiplySecondaryXPPoints( XPEarned, KFGRI.GameDifficulty);
|
|
}
|
|
|
|
return XPEarned;
|
|
}
|
|
|
|
/** Welding does not earn XP directly, WeldingPointsRequired have to be earned first */
|
|
private event int AddWeldingPoints( int PointsWelded )
|
|
{
|
|
local int XPEarned;
|
|
|
|
WeldingPoints += PointsWelded;
|
|
|
|
`log(GetFuncName() @ "WeldingPoints are now:" @ WeldingPoints, bLogStatsWrite);
|
|
|
|
XPEarned = ComputeWeldingXP( WeldingPoints ); //FFloor( float(WeldingPoints) / float(WeldingPointsRequired) );
|
|
if( XPEarned >= 1 )
|
|
{
|
|
AddXP(class'KFPerk_Support', XPEarned);
|
|
|
|
//AAR
|
|
`RecordSecondaryXPGain( MyKFPC, class'KFPerk_Support', XPEarned );
|
|
KFGameReplicationInfo(MyKFPC.WorldInfo.GRI).SecondaryXPAccumulator += XPEarned;
|
|
|
|
// keep a running tally for analytics at the end of the match
|
|
PerRoundWeldXP += XPEarned;
|
|
|
|
// reset/rollover points needed for next xp gain
|
|
WeldingPoints = WeldingPoints % WeldingPointsRequired;
|
|
|
|
`log(GetFuncName() @ "Welding XP earned :" @ XPEarned, bLogStatsWrite);
|
|
}
|
|
|
|
// We need the welding points to be persistent
|
|
SetIntStat( STATID_Sup_WeldPoints, WeldingPoints );
|
|
|
|
return XPEarned;
|
|
}
|
|
|
|
/** Repairing doors is another source of secondary XP for the Support class. It uses different
|
|
* values for the XP earned, and is only earned on completion. However, it tallies into
|
|
* the same end stat.
|
|
*/
|
|
private event int DoorRepaired()
|
|
{
|
|
local int XPEarned;
|
|
local KFGameReplicationInfo KFGRI;
|
|
KFGRI = KFGameReplicationInfo(MyKFPC.WorldInfo.GRI);
|
|
if (KFGRI != none)
|
|
{
|
|
class'KFPerk_Support'.static.GetDoorRepairXP(XPEarned, KFGRI.GameDifficulty);
|
|
if (XPEarned > 0)
|
|
{
|
|
AddXP(class'KFPerk_Support', XPEarned);
|
|
`RecordSecondaryXPGain(MyKFPC, class'KFPerk_Support', XPEarned);
|
|
KFGRI.SecondaryXPAccumulator += XPEarned;
|
|
PerRoundWeldXP += XPEarned;
|
|
|
|
`log(GetFuncName() @ "Door Repair XP earned :" @ XPEarned);
|
|
}
|
|
}
|
|
|
|
return XPEarned;
|
|
}
|
|
|
|
/*
|
|
* Calculates the perk XP reward for a certain number of points
|
|
* Split from AddHealingPoints so analytics can log XP earned.
|
|
*/
|
|
private function int ComputeHealingXP( int Points )
|
|
{
|
|
local int XPEarned;
|
|
local KFGameReplicationInfo KFGRI;
|
|
|
|
XPEarned = FFloor( float(Points) / float(HealingPointsRequired) );
|
|
if( XPEarned >= 1 )
|
|
{
|
|
KFGRI = KFGameReplicationInfo(MyKFPC.WorldInfo.GRI);
|
|
class'KFPerk_FieldMedic'.static.MultiplySecondaryXPPoints( XPEarned, KFGRI.GameDifficulty);
|
|
}
|
|
|
|
return XPEarned;
|
|
}
|
|
|
|
/** Healing does not earn XP directly, HealingPointsRequired have to be earned first */
|
|
private event int AddHealingPoints( int PointsHealed )
|
|
{
|
|
local int XPEarned;
|
|
|
|
HealingPoints += PointsHealed;
|
|
|
|
`log(GetFuncName() @ "HealingPoints are now:" @ HealingPointsRequired, bLogStatsWrite);
|
|
|
|
XPEarned = ComputeHealingXP( HealingPoints );
|
|
if( XPEarned >= 1 )
|
|
{
|
|
AddXP(class'KFPerk_FieldMedic', XPEarned);
|
|
|
|
//AAR
|
|
`RecordSecondaryXPGain( MyKFPC, class'KFPerk_FieldMedic', XPEarned );
|
|
KFGameReplicationInfo(MyKFPC.WorldInfo.GRI).SecondaryXPAccumulator += XPEarned;
|
|
|
|
// keep a running tally for analytics at the end of the match
|
|
PerRoundHealXP += XPEarned;
|
|
|
|
// reset/rollover points needed for next xp gain
|
|
HealingPoints = HealingPoints % HealingPointsRequired;
|
|
|
|
`log(GetFuncName() @ "Healing XP earned :" @ XPEarned, bLogStatsWrite);
|
|
}
|
|
|
|
// We need the welding points to be persistent
|
|
SetIntStat( STATID_Medic_HealPoints, HealingPoints );
|
|
|
|
if( MyKFPC != none )
|
|
{
|
|
MyKFPC.ClientUnlockAchievement( KFACHID_IGotYourBack );
|
|
}
|
|
|
|
return XPEarned;
|
|
}
|
|
|
|
/**
|
|
* @brief Add a headshot and give some EXP tp the player
|
|
* @param Difficulty The current game difficulty
|
|
* @param DT The damagetype used to headshot the zed
|
|
* @return [description]
|
|
*/
|
|
private event AddToHeadshots( byte Difficulty, class<DamageType> DT )
|
|
{
|
|
//Do both separately to allow for multi-perk pass through (Ex: single flare uses both)
|
|
if( IsGunslingerHeadshot( DT ) )
|
|
{
|
|
AddGunslingerHeadshot( Difficulty );
|
|
}
|
|
|
|
if( IsSharpshooterHeadshot(DT) )
|
|
{
|
|
AddSharpshooterHeadshot( Difficulty );
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Adds EXP for a gunslinger headshot
|
|
* @details The Gunslinger perk only receives extra EXP when a headshot is achieved with a Gunslinger weapon.
|
|
* @param Difficulty current game difficulty
|
|
*/
|
|
private function AddGunslingerHeadshot( byte Difficulty )
|
|
{
|
|
AddXP( class'KFPerk_Gunslinger', class'KFPerk_Gunslinger'.static.GetHeadshotXP(Difficulty) );
|
|
|
|
//AAR
|
|
`RecordSecondaryXPGain( MyKFPC, class'KFPerk_Gunslinger', class'KFPerk_Gunslinger'.static.GetHeadshotXP(Difficulty) );
|
|
KFGameReplicationInfo(MyKFPC.WorldInfo.GRI).SecondaryXPAccumulator += class'KFPerk_Gunslinger'.static.GetHeadshotXP(Difficulty);
|
|
}
|
|
|
|
/**
|
|
* @brief Adds EXP for a sharpshooter headshot
|
|
* @details The Sharpshooter perk only receives extra EXP when a headshot is achieved with a Sharpshooter weapon.
|
|
* @param Difficulty current game difficulty
|
|
*/
|
|
private function AddSharpshooterHeadshot( byte Difficulty )
|
|
{
|
|
AddXP( class'KFPerk_Sharpshooter', class'KFPerk_Sharpshooter'.static.GetHeadshotXP(Difficulty) );
|
|
|
|
//AAR
|
|
`RecordSecondaryXPGain( MyKFPC, class'KFPerk_Sharpshooter', class'KFPerk_Sharpshooter'.static.GetHeadshotXP(Difficulty) );
|
|
KFGameReplicationInfo(MyKFPC.WorldInfo.GRI).SecondaryXPAccumulator += class'KFPerk_Sharpshooter'.static.GetHeadshotXP(Difficulty);
|
|
}
|
|
|
|
/**
|
|
* @brief Checks if a headshot qualifies for gunslinger EXP
|
|
*
|
|
* @param DT Used damage type
|
|
* @return true if damage type is on perk
|
|
*/
|
|
private final function bool IsGunslingerHeadshot( class<DamageType> DT )
|
|
{
|
|
return (class'KFPerk_Gunslinger'.static.IsDamageTypeOnPerk( class<KFDamageType>(DT) ));
|
|
}
|
|
|
|
/**
|
|
* @brief Checks if a headshot qualifies for sharpshooter EXP
|
|
*
|
|
* @param DT Used damage type
|
|
* @return true if damage type is on perk
|
|
*/
|
|
private final function bool IsSharpshooterHeadshot( class<DamageType> DT )
|
|
{
|
|
return (class'KFPerk'.static.IsDamageTypeOnThisPerk( class<KFDamageType>(DT), class'KFPerk_Sharpshooter'.static.GetPerkClass() ));
|
|
}
|
|
|
|
final function int GetSeasonalEventStatValue(int StatIdx)
|
|
{
|
|
switch (StatIdx)
|
|
{
|
|
case 0:
|
|
return SeasonalEventStats1;
|
|
|
|
case 1:
|
|
return SeasonalEventStats2;
|
|
|
|
case 2:
|
|
return SeasonalEventStats3;
|
|
|
|
case 3:
|
|
return SeasonalEventStats4;
|
|
|
|
case 4:
|
|
return SeasonalEventStats5;
|
|
};
|
|
|
|
return -1;
|
|
}
|
|
|
|
final function int GetSeasonalEventStatMaxValue(int StatIdx)
|
|
{
|
|
switch (StatIdx)
|
|
{
|
|
case 0:
|
|
return SeasonalEventStatsMax1;
|
|
|
|
case 1:
|
|
return SeasonalEventStatsMax2;
|
|
|
|
case 2:
|
|
return SeasonalEventStatsMax3;
|
|
|
|
case 3:
|
|
return SeasonalEventStatsMax4;
|
|
|
|
case 4:
|
|
return SeasonalEventStatsMax5;
|
|
};
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*********************************************************************************************
|
|
* @name Achievements
|
|
********************************************************************************************* */
|
|
|
|
function GetAchievements()
|
|
{
|
|
if( MyKFPC.IsLocalPlayerController() )
|
|
{
|
|
Achievements.Remove( 0, Achievements.length );
|
|
MyKFPC.OnlineSub.PlayerInterface.GetAchievements( 0, Achievements );
|
|
}
|
|
}
|
|
|
|
final function bool IsAchievementUnlocked( int AchievementIndex )
|
|
{
|
|
return ( AchievementIndex < Achievements.length ) && Achievements[AchievementIndex].bWasAchievedOnline;
|
|
}
|
|
|
|
function OnUnlockAchievement( int AchievementIndex )
|
|
{
|
|
//Reload the achievement list to get the change
|
|
GetAchievements();
|
|
}
|
|
|
|
native function UnlockDingoAchievement(int AchievementId, optional int Value = 1);
|
|
|
|
/**
|
|
* @brief Call into native to determine if we achieved anything
|
|
*
|
|
* @param MapName The name of the map played
|
|
* @param Difficulty The game's difficulty
|
|
* @param GameLength short/medium/long
|
|
* @param bCoop multiplayer or not
|
|
*/
|
|
native final function OnGameWon( string MapName, byte Difficulty, byte GameLength, byte bCoop, class<KFPerk> PerkClass );
|
|
|
|
/** Used for Versus. */
|
|
native final function OnRoundEnd( byte WinningTeam );
|
|
|
|
/** Whenever the game end, calculate general acheivements. */
|
|
native final function OnGameEnd( string MapName, byte Difficulty, byte GameLength, byte EndingWaveNum, byte bCoop, class<KFPerk> PerkClass );
|
|
|
|
/**
|
|
* @brief Check for map specific achievements on game end
|
|
*
|
|
* @param MapName The name of the map played
|
|
* @param Difficulty The game's difficulty
|
|
* @param GameLength short/medium/long
|
|
* @param bCoop multiplayer or not
|
|
*/
|
|
native final function CheckMapEndAchievements( string MapName, byte Difficulty, byte bCoop, byte bObjectiveMode );
|
|
|
|
/**
|
|
* @brief Check for any additional behavior on collectible achievements
|
|
*/
|
|
native final function CheckCollectibleAchievement( string MapName );
|
|
|
|
/**
|
|
* @brief Check for any additional behavior on collectible achievements
|
|
*/
|
|
native final function CheckEndWaveObjective(int CurrentWave);
|
|
|
|
/**
|
|
* @brief Check if a new perk tier has been reached
|
|
*
|
|
* @param PerkClass Perk leveled up
|
|
* @param NewLVL The new perk level
|
|
*/
|
|
native final private function CheckPerkLvlAchievement( class<KFPerk> PerkClass, int NewLVL );
|
|
|
|
/**
|
|
* @brief Check if a new difficulty with the selected perk was won
|
|
*
|
|
* @param PerkClass Selected perk class
|
|
* @param Difficulty Difficulty played
|
|
*/
|
|
native final private function CheckPerkDifficultyAchievements( class<KFPerk> PerkClass, byte Difficulty );
|
|
|
|
/**
|
|
* @brief Check if all perks reached lvl 25 and unlock achievement
|
|
*/
|
|
native final private function CheckAllPerksLvl25();
|
|
/**
|
|
* @brief Unlocks the tutorial achievement
|
|
*/
|
|
native final function UnlockTutorialAchievement();
|
|
native final function CheckForRoundTeamWinAchievements( byte WinningTeam );
|
|
|
|
/**
|
|
* @brief Grant any perk prestige inventory rewards if necessary
|
|
*/
|
|
native final function CheckPerkPSGRewards(class<KFPerk> PSGPerkClass);
|
|
|
|
/*********************************************************************************************
|
|
* @name Events
|
|
********************************************************************************************* */
|
|
final function bool CanCacheSpecialEvent()
|
|
{
|
|
return InitialSpecialEventInfo > 0;
|
|
}
|
|
|
|
/** Verify what event we're in and cache local event state. If we've changed to a new event,
|
|
* clear out the status flags before caching new date value.
|
|
*/
|
|
native final private function CacheSpecialEventState(int Value, int Year, int Month);
|
|
|
|
native final function int GetSpecialEventRewardValue();
|
|
|
|
/** Triggered by KF PC when the special event ID is passed through as a valid value */
|
|
final function UpdateSpecialEventState()
|
|
{
|
|
local int year, month, dayofweek, day, hour, minute, second, msec;
|
|
GetSystemTime(year, month, dayofweek, day, hour, minute, second, msec);
|
|
|
|
CacheSpecialEventState(InitialSpecialEventInfo, year, month);
|
|
if( InitialSpecialEventInfo != SpecialEventInfo )
|
|
{
|
|
// Flush stats write if we did a reset
|
|
MyKFPC.ClientWriteAndFlushStats();
|
|
}
|
|
}
|
|
|
|
/** Update the state of a special event. If the passed in EventIndex doesn't match our current
|
|
* special event index, do not update the stat. Also, if the map name passed doesn't match
|
|
* the list of allowed maps in native, don't record.
|
|
*/
|
|
native final function UpdateSpecialEvent(int EventIndex, int ObjectiveIndex, int Year, int Month);
|
|
|
|
/** Grab the state of a special event objective at a specific index. */
|
|
native final function bool IsEventObjectiveComplete(int ObjectiveIndex);
|
|
|
|
final function bool CanCacheWeeklyEvent()
|
|
{
|
|
return InitialWeeklyEventInfo > 0;
|
|
}
|
|
|
|
/** Cache the state of the weekly event.If the cached week/year combo in the stored
|
|
* value don't match, everything is cleared.
|
|
*/
|
|
native final private function CacheWeeklyEventState(int Value);
|
|
|
|
/** Triggered by KF PC when the weekly event ID is passed through as a valid value */
|
|
final function UpdateWeeklyEventState()
|
|
{
|
|
CacheWeeklyEventState(InitialWeeklyEventInfo);
|
|
|
|
// Flush stats write if we did a reset
|
|
if (InitialWeeklyEventInfo != WeeklyEventInfo)
|
|
{
|
|
MyKFPC.ClientWriteAndFlushStats();
|
|
}
|
|
}
|
|
|
|
/** Update the state of the weekly event. Called via game type. */
|
|
native final function WeeklyEventComplete();
|
|
|
|
/** Whether or not the current weekly has been finished */
|
|
native final function bool IsWeeklyEventComplete();
|
|
|
|
/** Get a list of IDs associated with the prizes given out for completing a weekly */
|
|
native static final function array<int> GetWeeklyOutbreakRewards(int Index = -1);
|
|
|
|
/** Get the amount of Vosh a player would earn by completeting a map objective. */
|
|
native static final function int GetMapObjectiveVoshReward(byte Difficulty, byte WaveNum);
|
|
|
|
/** Award the player the Vosh for completeting a map objective. */
|
|
native final function MapObjectiveCompleted();
|
|
|
|
/*********************************************************************************************
|
|
* @name Seasonal Events
|
|
********************************************************************************************* */
|
|
|
|
final native simulated function bool SeasonalEventIsValid();
|
|
|
|
final simulated function SeasonalEventStats_OnMapObjectiveDeactivated(Actor ObjectiveInterfaceActor)
|
|
{
|
|
if (SeasonalEventIsValid())
|
|
{
|
|
SeasonalEvent.OnMapObjectiveDeactivated(ObjectiveInterfaceActor);
|
|
}
|
|
}
|
|
|
|
final simulated function SeasonalEventStats_OnMapCollectibleFound(PlayerReplicationInfo FinderPRI, int CollectibleID)
|
|
{
|
|
if (SeasonalEventIsValid())
|
|
{
|
|
SeasonalEvent.OnMapCollectibleFound(FinderPRI, CollectibleID);
|
|
}
|
|
}
|
|
|
|
final native simulated event SeasonalEventStats_OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLength, bool bCoOp);
|
|
|
|
final native simulated event SeasonalEventStats_OnGameEnd(class<GameInfo> GameClass);
|
|
|
|
final simulated function SeasonalEventStats_OnHitTaken()
|
|
{
|
|
if (SeasonalEventIsValid())
|
|
{
|
|
SeasonalEvent.OnHitTaken();
|
|
}
|
|
}
|
|
|
|
final simulated function SeasonalEventStats_OnHitGiven(class<DamageType> DT)
|
|
{
|
|
if (SeasonalEventIsValid())
|
|
{
|
|
SeasonalEvent.OnHitGiven(DT);
|
|
}
|
|
}
|
|
|
|
final simulated function SeasonalEventStats_OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
|
|
{
|
|
if (SeasonalEventIsValid())
|
|
{
|
|
SeasonalEvent.OnZedKilled(MonsterClass, Difficulty, DT);
|
|
}
|
|
}
|
|
|
|
final simulated function SeasonalEventStats_OnZedKilledByHeadshot(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
|
|
{
|
|
if (SeasonalEventIsValid())
|
|
{
|
|
SeasonalEvent.OnZedKilledByHeadshot(MonsterClass, Difficulty, DT);
|
|
}
|
|
}
|
|
|
|
final simulated function SeasonalEventStats_OnBossDied()
|
|
{
|
|
if (SeasonalEventIsValid())
|
|
{
|
|
SeasonalEvent.OnBossDied();
|
|
}
|
|
}
|
|
|
|
final simulated function SeasonalEventStats_OnTriggerUsed(class<Trigger_PawnsOnly> TriggerClass)
|
|
{
|
|
if (SeasonalEventIsValid())
|
|
{
|
|
SeasonalEvent.OnTriggerUsed(TriggerClass);
|
|
}
|
|
}
|
|
|
|
final simulated function SeasonalEventStats_OnTryCompleteObjective(int ObjectiveIndex, int EventIndex)
|
|
{
|
|
if (SeasonalEventIsValid())
|
|
{
|
|
SeasonalEvent.OnTryCompleteObjective(ObjectiveIndex, EventIndex);
|
|
}
|
|
}
|
|
|
|
final simulated function SeasonalEventStats_OnWeaponPurchased(class<KFWeaponDefinition> WeaponDef, int Price)
|
|
{
|
|
if (SeasonalEventIsValid())
|
|
{
|
|
SeasonalEvent.OnWeaponPurchased(WeaponDef, Price);
|
|
}
|
|
}
|
|
|
|
/*********************************************************************************************
|
|
* @name Dailies and daily-specific tracking
|
|
********************************************************************************************* */
|
|
/** Cache the state of our daily event progress. If we find a day change while doing so, clear progress */
|
|
native final function CacheDailyEventProgress(int Value);
|
|
|
|
/** Tracking for DOT_WeaponDamage type events */
|
|
native final function AddTrackedDamage(int Amount, class<DamageType> DamageType);
|
|
|
|
/** Tracking for DOT_Versus damage type events */
|
|
native final function AddTrackedVsDamage(int Amount, class<KFPawn> DamagerClass);
|
|
|
|
/** Tracking for DOT_PerkXP daily objectives */
|
|
native private final function AddTrackedXP(class<KFPerk> PerkClass, int XPGain);
|
|
|
|
/** Tracking for DOT_MapCompletion daily objectives */
|
|
native private final function AddTrackedMapCompletion(string MapName, byte Difficulty);
|
|
|
|
/** Tracking for DOT_Versus objectives that use round end for completion */
|
|
native private final function AddTrackedRoundEnd(byte WinningTeam);
|
|
|
|
/** Get a copy of the struct for the requested daily event */
|
|
native final function DailyEventInformation GetDailyEventStruct(int Index);
|
|
|
|
/** Whether or not a specific daily is complete */
|
|
native final function bool IsDailyObjectiveComplete(int Index);
|
|
|
|
/** Accessor for objective current value */
|
|
native final function int GetCurrentDailyValue(int Index);
|
|
|
|
/** Accessor for objective max value */
|
|
native final function int GetMaxDailyValue(int Index);
|
|
|
|
/** Accessor for objective reward value */
|
|
native static final function int GetDailyEventReward();
|
|
|
|
/** Accessor for objective reward value */
|
|
native static final function int GetWeeklyEventReward();
|
|
|
|
/*********************************************************************************************
|
|
* @name Dosh Vault
|
|
********************************************************************************************* */
|
|
native final function int GetTotalDoshCount();
|
|
native final function int GetLastSeenDoshCount();
|
|
native final function int GetUnseenDoshCount();
|
|
native final function MarkDoshVaultSeen();
|
|
native static final function int GetDoshVaultTierValue();
|
|
native static final function int GetPreStigeValueDoshRewardValue();
|
|
native final function CheckUnlockDoshVaultReward();
|
|
native final function CheckHasViewedDoshVault();
|
|
native final function VerifyDoshVaultCrates();
|
|
|
|
defaultproperties
|
|
{
|
|
bLogStatsWrite=false
|
|
|
|
PerRoundWeldXP = 0
|
|
PerRoundHealXP = 0
|
|
|
|
// These are the stats we are collecting
|
|
Properties.Add((PropertyId=STATID_Cmdo_Progress,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Cmdo_Build,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Bsrk_Progress,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Bsrk_Build,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Sup_Progress,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Sup_Build,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Fire_Progress,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Fire_Build,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Medic_Progress,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Medic_Build,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Shrp_Progress,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Shrp_Build,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Demo_Progress,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Demo_Build,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Surv_Progress,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Surv_Build,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Guns_Progress,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Guns_Build,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_SWAT_Progress,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_SWAT_Build,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Kills,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_StalkerKills,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Sup_WeldPoints,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_Medic_HealPoints,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_CrawlerKills,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_FleshpoundKills,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_SpecialEventProgress,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_WeeklyEventProgress,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_DailyEventInfo,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_DailyEventIDs,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_DailyEventStats1,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_DailyEventStats2,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_SpecialEventKills_DEPRECATED,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_SeasonalEventStats1,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_SeasonalEventStats2,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_SeasonalEventStats3,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_SeasonalEventStats4,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_SeasonalEventStats5,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_PersonalBest_KnifeKills,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_PersonalBest_PistolKills,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_PersonalBest_HeadShots,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_PersonalBest_Healing,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_PersonalBest_Kills,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_PersonalBest_Assists,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_PersonalBest_LargeZedKill,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_PersonalBest_Dosh,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_MatchWins,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_DoshVaultTotal,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_LastViewedDoshVaultTotal,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_DoshVaultProgress,Data=(Type=SDT_Int32,Value1=0))
|
|
Properties.Add((PropertyId=STATID_DoshVaultRecovered,Data=(Type=SDT_Int32,Value1=0))
|
|
|
|
// These are the views we are writing to
|
|
ViewIds(0)=VIEWID_KFGameStats
|
|
|
|
XPTable(0)=795
|
|
XPTable(1)=940
|
|
XPTable(2)=1112
|
|
XPTable(3)=1315
|
|
XPTable(4)=1556
|
|
XPTable(5)=1841
|
|
XPTable(6)=2178
|
|
XPTable(7)=2576
|
|
XPTable(8)=3047
|
|
XPTable(9)=3604
|
|
XPTable(10)=4263
|
|
XPTable(11)=5043
|
|
XPTable(12)=5965
|
|
XPTable(13)=7056
|
|
XPTable(14)=8347
|
|
XPTable(15)=9874
|
|
XPTable(16)=11680
|
|
XPTable(17)=13816
|
|
XPTable(18)=16343
|
|
XPTable(19)=19332
|
|
XPTable(20)=22868
|
|
XPTable(21)=27051
|
|
XPTable(22)=31999
|
|
XPTable(23)=37852
|
|
XPTable(24)=44775
|
|
|
|
//Base Weapons
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,SecondaryType=DOST_KnifeDamage,ObjectiveClasses=(KFWeap_Edged_Knife,KFDT_Slashing_Knife,KFDT_Slashing_Knife_Berserker,KFDT_Slashing_Knife_Medic,KFDT_Slashing_Knife_SWAT,KFDT_Slashing_KnifeHeavy,KFDT_Slashing_KnifeHeavy_Berserker,KFDT_Slashing_KnifeHeavy_Medic,KFDT_Slashing_KnifeHeavy_SWAT,KFDT_Piercing_KnifeStab,KFDT_Piercing_KnifeStab_Berserker,KFDT_Piercing_KnifeStab_FieldMedic,KFDT_Piercing_KnifeStab_SWAT,KFDT_Slashing_Knife_Survivalist,KFDT_Piercing_KnifeStab_Survivalist,KFDT_Slashing_KnifeHeavy_Survivalist),CompletionAmount=2500))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Pistol_9mm, KFDT_Ballistic_9mm,KFDT_Bludgeon_9mm),CompletionAmount=4000)) //2500
|
|
|
|
//Swat Weapons
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_SMG_MP7, KFDT_Ballistic_MP7,KFDT_Bludgeon_MP7),CompletionAmount=5000)) //3000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_SMG_MP5RAS, KFDT_Ballistic_MP5RAS,KFDT_Bludgeon_MP5RAS),CompletionAmount=7000)) //5000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_Thompson, KFDT_Ballistic_Thompson,KFDT_Bludgeon_Thompson),CompletionAmount=7000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_HRG_Nailgun, KFDT_Ballistic_HRGNailgun, KFDT_Bludgeon_HRGNailgun),CompletionAmount=10000)) //7000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_SMG_P90, KFDT_Ballistic_P90,KFDT_Bludgeon_P90),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_HRG_Stunner, KFDT_Ballistic_HRG_Stunner,KFDT_Ballistic_HRG_Stunner_Alt,KFDT_Explosive_HRG_Stunner,KFDT_Bludgeon_HRG_Stunner),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_SMG_Kriss, KFDT_Ballistic_Kriss,KFDT_Bludgeon_Kriss),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_SMG_HK_UMP, KFDT_Ballistic_HK_UMP,KFDT_Bludgeon_HK_UMP),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_HRG_BarrierRifle, KFDT_Ballistic_HRG_BarrierRifle,KFDT_Bludgeon_HRG_BarrierRifle),CompletionAmount=10000))
|
|
|
|
//Commando Weapons
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_AR15, KFDT_Ballistic_AR15,KFDT_Bludgeon_AR15),CompletionAmount=5000)) //3000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_Bullpup, KFDT_Ballistic_Bullpup,KFDT_Bludgeon_Bullpup),CompletionAmount=7000)) //5000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_AK12, KFDT_Ballistic_AK12,KFDT_Bludgeon_AK12),CompletionAmount=10000)) //7000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_SCAR, KFDT_Ballistic_SCAR,KFDT_Bludgeon_SCAR),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_MKB42, KFDT_Ballistic_MKB42,KFDT_Bludgeon_MKB42),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_LMG_Stoner63A, KFDT_Ballistic_Stoner63A,KFDT_Bludgeon_Stoner63A),CompletionAmount=10000))
|
|
|
|
//Support Weapons
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Shotgun_MB500, KFDT_Ballistic_MB500,KFDT_Bludgeon_MB500),CompletionAmount=5000)) //3000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Shotgun_DoubleBarrel, KFDT_Ballistic_DBShotgun,KFDT_Bludgeon_DBShotgun),CompletionAmount=7000)) //5000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_HRG_Revolver_Buckshot, KFDT_Ballistic_HRGBuckshot, KFDT_Bludgeon_HRGBuckshot),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Shotgun_HZ12, KFDT_Ballistic_HZ12,KFDT_Bludgeon_HZ12),CompletionAmount=10000)) //7000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Shotgun_M4, KFDT_Ballistic_M4Shotgun,KFDT_Bludgeon_M4Shotgun),CompletionAmount=10000)) //7000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Shotgun_AA12, KFDT_Ballistic_AA12Shotgun,KFDT_Bludgeon_AA12Shotgun),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Shotgun_ElephantGun, KFDT_Ballistic_ElephantGun,KFDT_Bludgeon_ElephantGun),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_HRG_BlastBrawlers, KFDT_Ballistic_BlastBrawlersShotgun,KFDT_Bludgeon_BlastBrawlers,KFDT_Bludgeon_BlastBrawlersHeavy,KFDT_Bludgeon_BlastBrawlersBash),CompletionAmount=10000))
|
|
|
|
//Medic Weapons
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Pistol_Medic, KFDT_Ballistic_Pistol_Medic,KFDT_Bludgeon_Pistol_Medic),CompletionAmount=5000)) //3000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_SMG_Medic, KFDT_Ballistic_SMG_Medic,KFDT_Bludgeon_SMG_Medic),CompletionAmount=7000)) //5000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Shotgun_Medic, KFDT_Ballistic_Shotgun_Medic,KFDT_Bludgeon_Shotgun_Medic),CompletionAmount=9000)) //7000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_HRG_Healthrower, KFDT_Toxic_HRGHealthrower, KFDT_Bludgeon_HRGHealthrower),CompletionAmount=9000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Rifle_Hemogoblin, KFDT_Ballistic_Hemogoblin, KFDT_Bludgeon_Hemogoblin),CompletionAmount=9000)) //7000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_Medic, KFDT_Ballistic_Assault_Medic,KFDT_Bludgeon_Assault_Medic),CompletionAmount=9000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Rifle_HRGIncision, KFDT_Ballistic_HRGIncisionHurt, KFDT_Ballistic_HRGIncisionHeal,KFDT_Bludgeon_HRGIncision),CompletionAmount=5000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_HRG_Vampire, KFDT_Bleeding_HRG_Vampire_BloodSuck, KFDT_Ballistic_HRG_Vampire_BloodBallImpact, KFDT_Ballistic_HRG_Vampire_BloodBallHeavyImpact, KFDT_Toxic_HRG_Vampire_BloodBall, KFDT_Piercing_HRG_Vampire_CrystalSpike, KFDT_Bludgeon_HRG_Vampire),CompletionAmount=9000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_MedicRifleGrenadeLauncher, KFDT_Ballistic_MedicRifleGrenadeLauncher, KFDT_Bludgeon_MedicRifleGrenadeLauncher, KFDT_Toxic_MedicGrenadeLauncher, KFDT_Ballistic_MedicRifleGrenadeLauncherImpact),CompletionAmount=10000))
|
|
|
|
//Demo Weapons
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_GrenadeLauncher_HX25, KFDT_ExplosiveSubmunition_HX25,KFDT_Ballistic_HX25Impact,KFDT_Ballistic_HX25SubmunitionImpact,KFDT_Bludgeon_HX25),CompletionAmount=5000)) //3000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Thrown_C4, KFDT_Explosive_C4,KFDT_Bludgeon_C4),CompletionAmount=2500))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_GrenadeLauncher_M79, KFDT_Ballistic_M79Impact,KFDT_Explosive_M79,KFDT_Bludgeon_M79),CompletionAmount=7000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_HRG_Boomy, KFDT_Ballistic_HRG_Boomy,KFDT_Explosive_HRG_Boomy,KFDT_Bludgeon_HRG_Boomy),CompletionAmount=7000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Shotgun_HRG_Kaboomstick, KFDT_Ballistic_HRG_Kaboomstick,KFDT_Explosive_HRG_Kaboomstick,KFDT_Bludgeon_HRG_Kaboomstick),CompletionAmount=9000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_RocketLauncher_RPG7, KFDT_Ballistic_RPG7Impact,KFDT_Explosive_RPG7,KFDT_Explosive_RPG7BackBlast,KFDT_Bludgeon_RPG7),CompletionAmount=7500))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_M16M203, KFDT_Ballistic_M16M203,KFDT_Bludgeon_M16M203,KFDT_Ballistic_M203Impact,KFDT_Explosive_M16M203),CompletionAmount=9000)) //7000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_RocketLauncher_SealSqueal, KFDT_Bludgeon_SealSqueal, KFDT_Explosive_SealSqueal, KFDT_Ballistic_SealSquealImpact),CompletionAmount=7500))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_RocketLauncher_Seeker6, KFDT_Explosive_Seeker6, KFDT_Bludgeon_Seeker6, KFDT_Ballistic_Seeker6Impact),CompletionAmount=7500))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_GrenadeLauncher_M32, KFDT_Bludgeon_M32, KFDT_Explosive_M32, KFDT_Ballistic_M32Impact),CompletionAmount=10000))
|
|
|
|
//Firebug Weapons
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Flame_CaulkBurn, KFDT_Bludgeon_CaulkBurn,KFDT_Fire_CaulkBurn,KFDT_Fire_Ground_CaulkNBurn),CompletionAmount=5000)) //3000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Pistol_Flare, KFDT_Bludgeon_FlareGun,KFDT_Fire_FlareGun,KFDT_Fire_FlareGun_Dual,KFDT_Fire_FlareGunDoT),CompletionAmount=7000)) //5000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Shotgun_DragonsBreath, KFDT_Ballistic_DragonsBreath,KFDT_Bludgeon_DragonsBreath,KFDT_Fire_DragonsBreathDoT),CompletionAmount=7000)) //5000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_SMG_Mac10, KFDT_Bludgeon_Mac10,KFDT_Fire_Mac10,KFDT_Fire_Mac10DoT),CompletionAmount=9000)) //7000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Flame_Flamethrower, KFDT_Bludgeon_Flamethrower,KFDT_Fire_FlameThrower,KFDT_Fire_Ground_FlameThrower),CompletionAmount=9000)) //7000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_HRGIncendiaryRifle, KFDT_Bludgeon_HRGIncendiaryRifle,KFDT_Ballistic_HRGIncendiaryRifle,KFDT_Explosive_HRGIncendiaryRifle,KFDT_Ballistic_HRGIncendiaryRifleGrenadeImpact,KFDT_Fire_HRGIncendiaryRifleBulletDoT,KFDT_Fire_HRGIncendiaryRifleGrenadeDoT,KFDT_Fire_Ground_HRGIncendiaryRifle),CompletionAmount=9000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Pistol_HRGScorcher, KFDT_Bludgeon_HRGScorcher,KFDT_Ballistic_HRGScorcherLightingImpact,KFDT_Fire_HRGScorcherDoT,KFDT_Ballistic_HRGScorcherBrokenImpact,KFDT_Fire_Ground_HRGScorcher),CompletionAmount=9000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Beam_Microwave, KFDT_Bludgeon_MicrowaveGun,KFDT_Fire_Ground_MicrowaveGun,KFDT_Microwave,KFDT_Microwave_Beam,KFDT_Microwave_Blast),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_HuskCannon, KFDT_Bludgeon_HuskCannon, KFDT_Explosive_HuskCannon, KFDT_HuskCannonDot, KFDT_Explosive_HuskCannonImpact),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_Microwave, KFDT_Ballistic_MicrowaveRifle, KFDT_Fire_MicrowaveRifleDoT, KFDT_Bludgeon_MicrowaveRifle),CompletionAmount=10000))
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|
|
|
//Berserker Weapons
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Blunt_Crovel, KFDT_Bludgeon_Crovel,KFDT_Bludgeon_CrovelBash,KFDT_Slashing_Crovel),CompletionAmount=5000)) //3000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Shotgun_Nailgun, KFDT_Ballistic_NailShotgun,KFDT_Bludgeon_NailShotgun),CompletionAmount=7000)) //5000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Edged_Katana, KFDT_Slashing_Katana,KFDT_Piercing_KatanaStab, KFDT_Slashing_KatanaHeavy),CompletionAmount=7000)) //5000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Edged_FireAxe, KFDT_Bludgeon_FireAxeBash,KFDT_Slashing_FireAxe,KFDT_Slashing_FireAxeHeavy),CompletionAmount=7000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Blunt_Pulverizer, KFDT_Bludgeon_Pulverizer,KFDT_Bludgeon_PulverizerBash,KFDT_Bludgeon_PulverizerHeavy,KFDT_Explosive_Pulverizer),CompletionAmount=10000)) //7000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Blunt_MedicBat, KFDT_Bludgeon_MedicBatBash,KFDT_Bludgeon_MedicBatHeavy,KFDT_Bludgeon_MedicBatLight,KFDT_Toxic_MedicBatGas,KFDT_Toxic_MedicBatDoT),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Eviscerator, KFDT_Slashing_Eviscerator,KFDT_Slashing_EvisceratorProj),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Blunt_MaceAndShield, KFDT_Bludgeon_MaceAndShield,KFDT_Bludgeon_MaceAndShield_Bash,KFDT_Bludgeon_MaceAndShield_MaceHeavy,KFDT_Bludgeon_MaceAndShield_ShieldHeavy,KFDT_Bludgeon_MaceAndShield_ShieldLight),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Blunt_PowerGloves, KFDT_Bludgeon_PowerGloves,KFDT_Bludgeon_PowerGlovesBash,KFDT_Bludgeon_PowerGlovesHeavy),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_HRGTeslauncher, KFDT_Ballistic_HRGTeslauncher, KFDT_Fire_HRGTeslauncherDoT, KFDT_Ballistic_HRGTeslauncherGrenadeImpact, KFDT_Bludgeon_HRGTeslauncher, KFDT_EMP_TeslauncherEMPGrenade),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Edged_AbominationAxe, KFDT_Slashing_AbominationAxe,KFDT_Piercing_AbominationAxeStab,KFDT_Slashing_AbominationAxeHeavy),CompletionAmount=10000))
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|
|
|
//Gunslinger Weapons
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Revolver_Rem1858, KFDT_Bludgeon_Rem1858,KFDT_Ballistic_Rem1858,KFDT_Ballistic_Rem1858_Dual),CompletionAmount=5000)) //3000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Pistol_Colt1911, KFDT_Bludgeon_Colt1911,KFDT_Ballistic_Colt1911),CompletionAmount=7000)) //5000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Pistol_HRGWinterbite, KFDT_Bludgeon_HRGWinterbite,KFDT_Freeze_HRGWinterbiteImpact,KFDT_Explosive_HRGWinterbite),CompletionAmount=7000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Pistol_Deagle, KFDT_Bludgeon_Deagle,KFDT_Ballistic_Deagle),CompletionAmount=10000)) // 7000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Revolver_SW500, KFDT_Bludgeon_SW500,KFDT_Ballistic_SW500,KFDT_Ballistic_SW500_Dual),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Pistol_AF2011, KFDT_Bludgeon_AF2011,KFDT_Ballistic_AF2011),CompletionAmount=10000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_HRG_Energy, KFDT_Ballistic_HRG_Energy_Primary,KFDT_Ballistic_HRG_Energy_Secondary, KFDT_Bludgeon_HRG_Energy),CompletionAmount=10000))
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//Sharpshooter Weapons
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DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Rifle_Winchester1894, KFDT_Bludgeon_Winchester,KFDT_Ballistic_Winchester),CompletionAmount=5000)) //2000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Bow_Crossbow, KFDT_Bludgeon_Crossbow,KFDT_Piercing_Crossbow),CompletionAmount=7000)) //5000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Rifle_M14EBR, KFDT_Bludgeon_M14EBR,KFDT_Ballistic_M14EBR),CompletionAmount=9000)) //7000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_HRG_SonicGun, KFDT_Bludgeon_HRG_SonicGun, KFDT_Ballistic_HRG_SonicGun_SonicBlastUncharged, KFDT_Ballistic_HRG_SonicGun_SonicBlastHalfCharged, KFDT_Ballistic_HRG_SonicGun_SonicBlastFullyCharged),CompletionAmount=7000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Rifle_RailGun, KFDT_Bludgeon_RailGun,KFDT_Ballistic_RailGun),CompletionAmount=5000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Rifle_CenterfireMB464, KFDT_Bludgeon_CenterfireMB464,KFDT_Ballistic_CenterfireMB464),CompletionAmount=7000)) //5000
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Rifle_M99, KFDT_Bludgeon_M99,KFDT_Ballistic_M99),CompletionAmount=5000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_FNFal, KFDT_Ballistic_FNFal,KFDT_Bludgeon_FNFal),CompletionAmount=10000))
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//Survivalist Weapons
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_Ice_FreezeThrower, KFDT_Bludgeon_Freezethrower, KFDT_Freeze_FreezeThrower, KFDT_Freeze_FreezeThrower_IceShards, KFDT_Freeze_Ground_FreezeThrower),CompletionAmount=7000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_HRG_EMP_ArcGenerator, KFDT_Bludgeon_ArcGenerator, KFDT_EMP_ArcGenerator_Beam, KFDT_EMP_ArcGeneratorSphereImpact, KFDT_EMP_ArcGenerator_DefaultFiremodeZapDamage, KFDT_EMP_ArcGenerator_AltFiremodeZapDamage),CompletionAmount=9000))
|
|
DailyEvents.Add((ObjectiveType=DOT_WeaponDamage,ObjectiveClasses=(KFWeap_AssaultRifle_LazerCutter, KFDT_Ballistic_LazerCutter, KFDT_LazerCutter_Beam, KFDT_Bludgeon_LazerCutter),CompletionAmount=10000))
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|
//Kills
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedClot_Alpha),CompletionAmount=20))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedClot_AlphaKing),CompletionAmount=5))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedClot_Cyst),CompletionAmount=30))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedClot_Slasher),CompletionAmount=25))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedCrawler),CompletionAmount=30))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedCrawlerKing),CompletionAmount=5))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedStalker),CompletionAmount=10))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedBloat),CompletionAmount=5))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedSiren),CompletionAmount=5))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedHusk),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedGorefast),CompletionAmount=20))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedGorefastDualBlade),CompletionAmount=8))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedScrake),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedFleshpound),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedFleshpoundMini),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedDAR_EMP),CompletionAmount=5))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedDAR_Laser),CompletionAmount=5))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillZeds,ObjectiveClasses=(KFPawn_ZedDAR_Rocket),CompletionAmount=5))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_KillBoss,CompletionAmount=1)
|
|
|
|
//Perk XP
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_PlayPerk,ObjectiveClasses=(KFPerk_Berserker),CompletionAmount=1500))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_PlayPerk,ObjectiveClasses=(KFPerk_Commando),CompletionAmount=1500))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_PlayPerk,ObjectiveClasses=(KFPerk_Demolitionist),CompletionAmount=1500))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_PlayPerk,ObjectiveClasses=(KFPerk_FieldMedic),CompletionAmount=1500))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_PlayPerk,ObjectiveClasses=(KFPerk_Firebug),CompletionAmount=1500))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_PlayPerk,ObjectiveClasses=(KFPerk_Gunslinger),CompletionAmount=1500))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_PlayPerk,ObjectiveClasses=(KFPerk_Sharpshooter),CompletionAmount=1500))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_PlayPerk,ObjectiveClasses=(KFPerk_Support),CompletionAmount=1500))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_PlayPerk,ObjectiveClasses=(KFPerk_Survivalist),CompletionAmount=1500))
|
|
DailyEvents.Add((ObjectiveType=DOT_PerkXP,SecondaryType=DOST_PlayPerk,ObjectiveClasses=(KFPerk_SWAT),CompletionAmount=1500))
|
|
|
|
//Map Completion
|
|
//Note: completion amount for these is the map difficulty
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-BURNINGPARIS),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-BURNINGPARIS),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-BURNINGPARIS),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-OUTPOST),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-OUTPOST),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-OUTPOST),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-BIOTICSLAB),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-BIOTICSLAB),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-BIOTICSLAB),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-VOLTERMANOR),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-VOLTERMANOR),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-VOLTERMANOR),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-EVACUATIONPOINT),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-EVACUATIONPOINT),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-EVACUATIONPOINT),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-CATACOMBS),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-CATACOMBS),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-CATACOMBS),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-BLACKFOREST),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-BLACKFOREST),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-BLACKFOREST),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-FARMHOUSE),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-FARMHOUSE),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-FARMHOUSE),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-PRISON),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-PRISON),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-PRISON),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-CONTAINMENTSTATION),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-CONTAINMENTSTATION),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-CONTAINMENTSTATION),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-HOSTILEGROUNDS),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-HOSTILEGROUNDS),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-HOSTILEGROUNDS),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-INFERNALREALM),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-INFERNALREALM),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-INFERNALREALM),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-ZEDLANDING),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-ZEDLANDING),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-ZEDLANDING),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-THEDESCENT),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-THEDESCENT),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-THEDESCENT),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-NUKED),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-NUKED),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-NUKED),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-TRAGICKINGDOM),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-TRAGICKINGDOM),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-TRAGICKINGDOM),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-NIGHTMARE),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-NIGHTMARE),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-NIGHTMARE),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-KRAMPUSLAIR),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-KRAMPUSLAIR),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-KRAMPUSLAIR),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-POWERCORE_HOLDOUT),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-POWERCORE_HOLDOUT),CompletionAmount=2))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-POWERCORE_HOLDOUT),CompletionAmount=3))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-AIRSHIP),CompletionAmount=1))
|
|
DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-AIRSHIP),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-AIRSHIP),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-LOCKDOWN),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-LOCKDOWN),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-LOCKDOWN),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-MONSTERBALL),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-MONSTERBALL),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-MONSTERBALL),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-SHOPPINGSPREE),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-SHOPPINGSPREE),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-SHOPPINGSPREE),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-SANTASWORKSHOP),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-SANTASWORKSHOP),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-SANTASWORKSHOP),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-SPILLWAY),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-SPILLWAY),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-SPILLWAY),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-STEAMFORTRESS),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-STEAMFORTRESS),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-STEAMFORTRESS),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-ASHWOODASYLUM),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-ASHWOODASYLUM),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-ASHWOODASYLUM),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-SANITARIUM),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-SANITARIUM),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-SANITARIUM),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-BIOLAPSE),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-BIOLAPSE),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-BIOLAPSE),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-DESOLATION),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-DESOLATION),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-DESOLATION),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-HELLMARKSTATION),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-HELLMARKSTATION),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-HELLMARKSTATION),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-ELYSIUM),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-ELYSIUM),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-ELYSIUM),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-DYSTOPIA2029),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-DYSTOPIA2029),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-DYSTOPIA2029),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-MOONBASE),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-MOONBASE),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-MOONBASE),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-NETHERHOLD),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-NETHERHOLD),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-NETHERHOLD),CompletionAmount=3))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-CARILLONHAMLET),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-CARILLONHAMLET),CompletionAmount=2))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_MapCompletion,ObjectiveClasses=(KF-CARILLONHAMLET),CompletionAmount=3))
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//Versus Damage
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// Per design doc that I have right now, these are x class damage y players, not damage y amount
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/*DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_VersusDamage,ObjectiveClasses=(KFPawn_ZedClot_Alpha, KFPawn_ZedClot_Alpha_Versus),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_VersusDamage,ObjectiveClasses=(KFPawn_ZedClot_Slasher, KFPawn_ZedClot_Slasher_Versus),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_VersusDamage,ObjectiveClasses=(KFPawn_ZedCrawler, KFPawn_ZedCrawler_Versus),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_VersusDamage,ObjectiveClasses=(KFPawn_ZedStalker, KFPawn_ZedStalker_Versus),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_VersusDamage,ObjectiveClasses=(KFPawn_ZedBloat, KFPawn_ZedBloat_Versus),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_VersusDamage,ObjectiveClasses=(KFPawn_ZedSiren, KFPawn_ZedSiren_Versus),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_VersusDamage,ObjectiveClasses=(KFPawn_ZedHusk, KFPawn_ZedHusk_Versus),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_VersusDamage,ObjectiveClasses=(KFPawn_ZedGorefast, KFPawn_ZedGorefast_Versus),CompletionAmount=1))*/
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//Versus Kills
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/*DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_VersusKills,ObjectiveClasses=(KFPawn_ZedScrake, KFPawn_ZedScrake_Versus),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_VersusKills,ObjectiveClasses=(KFPawn_ZedFleshPound, KFPawn_ZedFleshPound_Versus),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_VersusKills,ObjectiveClasses=(KFPawn_ZedPatriarch, KFPawn_ZedPatriarch_Versus),CompletionAmount=1))*/
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//Character Completions
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_CharacterCompletion,ObjectiveClasses=(chr_briar_archetype),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_CharacterCompletion,ObjectiveClasses=(CHR_MrFoster_archetype),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_CharacterCompletion,ObjectiveClasses=(CHR_Coleman_archetype),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_CharacterCompletion,ObjectiveClasses=(CHR_Alberts_archetype),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_CharacterCompletion,ObjectiveClasses=(CHR_Masterson_archetype),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_CharacterCompletion,ObjectiveClasses=(CHR_Tanaka_Archetype),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_CharacterCompletion,ObjectiveClasses=(CHR_Ana_Archetype),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_CharacterCompletion,ObjectiveClasses=(chr_rockabilly_archetype),CompletionAmount=1))
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DailyEvents.Add((ObjectiveType=DOT_Maps,SecondaryType=DOST_CharacterCompletion,ObjectiveClasses=(CHR_DAR_archetype),CompletionAmount=1))
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SeasonalKillsObjectiveThreshold=2500
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} |