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KF2-Dev-Scripts/KFGame/Classes/KFHeadShotEffectList.uc
2020-12-13 18:01:13 +03:00

64 lines
4.1 KiB
Ucode

//=============================================================================
// KFHeadShotEffectList
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2018 Tripwire Interactive LLC
//=============================================================================
class KFHeadShotEffectList extends Object
abstract
native;
struct native HeadshotEffect
{
var int Id;
var string ItemName;
var edithide transient ParticleSystem EffectPS;
var string EffectPSName;
var string IconPath;
var AkEvent HeadshotSoundEffect;
StructDefaultProperties
{
IconPath=""
Id=INDEX_NONE
}
};
var private const array<HeadshotEffect> HeadShotEffects;
/** Cached Emote ID */
var private const int EquippedHeadshotId;
/** Debugging */
var private const bool bDebugEffects;
/** Helper functions for UI and special move */
static native final function HeadshotEffect GetUnlockedHeadshotEffect( int ItemId );
static native final function byte GetHeadShotEffectIndex( int ItemId );
static native final function HeadshotEffect GetHeadShotEffectFromIndex( byte HeadShotIndex );
static native final function bool IsHeadShotEffectEquipped( int ItemId );
static native final function int GetEquippedHeadShotEffectId();
/** Save equipped emote using profile */
static native final function SaveEquippedHeadShotEffect( int ItemId );
/** Refreshes the equipped emote from profile data */
static native final function RefreshCachedHeadShotEffectId();
defaultproperties
{
HeadShotEffects.Add((Id=INDEX_NONE, ItemName = "Dummy")
HeadShotEffects.Add((Id=6260, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.FX_Headshot_Alt_Dosh_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Dosh_Headshot')
HeadShotEffects.Add((Id=6261, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.FX_Headshot_Alt_Confetti_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Confetti_Headshot')
HeadShotEffects.Add((Id=6262, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.FX_Headshot_Alt_Ghost_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Ghost_Headshot')
HeadShotEffects.Add((Id=6263, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.FX_Headshot_Alt_Hearts_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Hearts_Headshot')
HeadShotEffects.Add((Id=6264, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.FX_Headshot_Alt_Comic_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Pixel_Headshot')
HeadShotEffects.Add((Id=7042, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.HeadShot_Pack_2.FX_Headshot_Alt2_Flower_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Flower_Headshot')
HeadShotEffects.Add((Id=7043, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.HeadShot_Pack_2.FX_Headshot_Alt2_Splatter_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Splatter_A_Headshot')
HeadShotEffects.Add((Id=7044, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.HeadShot_Pack_2.FX_Headshot_Alt2_Gameover_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Gameover_Headshot')
HeadShotEffects.Add((Id=7045, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.HeadShot_Pack_2.FX_Headshot_Alt2_Glitch_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Glitch_Headshot')
HeadShotEffects.Add((Id=7046, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.HeadShot_Pack_2.FX_Headshot_Alt2_Headscan_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Headscan_Headshot')
EquippedHeadshotId=-1
}