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KF2-Dev-Scripts/KFGame/Classes/KFGFxHUD_ScoreboardVersusWidget.uc
2020-12-13 18:01:13 +03:00

115 lines
3.8 KiB
Ucode

//=============================================================================
// KFGFxHUD_ScoreboardVersusWidget
//=============================================================================
// Displays a list of all active players on the server (not spectators) and
// prints out vital information such as their Kills, Dosh, Health, Perks, etc.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Zane Gholson 5/2/2016
//=============================================================================
class KFGFxHUD_ScoreboardVersusWidget extends KFGFxHUD_ScoreboardWidget;
var localized string ScoreString;
var int AssistValue;
var int KillValue;
var int DamageValue;
function LocalizeText()
{
local GFxObject LocalizedObject;
LocalizedObject = CreateObject( "Object" );
LocalizedObject.SetString("playerText", PlayerString);
LocalizedObject.SetString("scoreText", ScoreString);
LocalizedObject.SetString("killsText", KillsString);
LocalizedObject.SetString("assistsText", AssistsString);
LocalizedObject.SetString("pingText", PingString);
SetObject("localizeText", LocalizedObject);
}
function TickHud(float DeltaTime)
{
if(bUpdateScoreboard &&
GetPC() != none &&
GetPC().WorldInfo.TimeSeconds - LastScoreboardUpdateTime > ScoreboardUpdateInterval)
{
LastScoreboardUpdateTime = GetPC().WorldInfo.TimeSeconds; // throttle the updates so we're not spamming Actionscript with data.
UpdatePlayerList();
//UpdateMatchInfo();
//SendServerInfoToGFX();
}
}
function UpdatePlayerData()
{
local GFxObject DataProvider,TempData;
local int i;
local KFPlayerReplicationinfo KFPRI;
local KFPlayerController KFPC;
local int PlayerIndex;
KFPC = KFPlayerController(GetPC());
PlayerIndex=0;
DataProvider = CreateArray();
for(i = 0 ; i < CurrentPlayerList.length; i ++)
{
KFPRI = CurrentPlayerList[i];
if(KFPRI.GetTeamNum() == 255)
{
TempData = CreateObject("Object");
TempData.SetString("playername", KFPRI.PlayerName);
TempData.SetInt("score", KFPRI.DamageDealtOnTeam * DamageValue + KFPRI.Kills * KillValue + KFPRI.Assists * AssistValue);
TempData.SetInt("assists", KFPRI.Assists);
TempData.SetInt("kills", KFPRI.Kills);
TempData.SetInt("ping", KFPRI.Ping * `PING_SCALE);
//TempData.SetInt("perkLevel", KFPRI.GetActivePerkLevel());
/*if( KFPRI.CurrentPerkClass != none )
{
TempData.SetString("perkName", KFPRI.CurrentPerkClass.default.PerkName);
TempData.SetString("iconPath", "img://"$KFPRI.CurrentPerkClass.static.GetPerkIconPath());
}*/
if( class'WorldInfo'.static.IsConsoleBuild( CONSOLE_Orbis ) )
{
TempData.SetString("avatar", "img://"$KFPC.GetPS4Avatar(KFPRI.PlayerName));
}
else
{
TempData.SetString("avatar","img://"$KFPC.GetSteamAvatar(KFPRI.UniqueId));
}
if(KFPRI.PlayerHealth < 0)
{
TempData.SetFloat("health", 0);
TempData.SetFloat("healthPercent", 0);
}
else
{
TempData.SetFloat("health", KFPRI.PlayerHealth);
TempData.SetFloat("healthPercent", ByteToFloat(KFPRI.PlayerHealthPercent) * 100);
}
DataProvider.SetElementObject(PlayerIndex,TempData);
PlayerIndex++;
}
}
SetObject("playerData", DataProvider);
}
DefaultProperties
{
KillValue=100
AssistValue=40
DamageValue=1.0f
}