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KF2-Dev-Scripts/KFGame/Classes/KFEmit_CameraEffect.uc
2020-12-13 18:01:13 +03:00

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796 B
Ucode

//=============================================================================
// KFEmit_CameraEffect
//=============================================================================
// Base class for emitters which should be attached to the camera
// e.g. blood effects across the screen
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
// - Matt "Squirrlz" Farber
//=============================================================================
class KFEmit_CameraEffect extends EmitterCameraLensEffectBase
abstract;
defaultproperties
{
// Camera lens effects are updated after FOV is changed, so it's safe to run this code during our async work
TickGroup=TG_DuringAsyncWork
}