132 lines
4.9 KiB
Ucode
132 lines
4.9 KiB
Ucode
//=============================================================================
|
|
// KFWeap_Pistol_DualHRGWinterbite
|
|
//=============================================================================
|
|
// A frosty twist on the Spitfire (KFWeap_Pistol_Flare)
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2019 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
|
|
class KFWeap_Pistol_DualHRGWinterbite extends KFWeap_DualBase;
|
|
|
|
static simulated event EFilterTypeUI GetAltTraderFilter()
|
|
{
|
|
return FT_Flame;
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
//Content
|
|
PackageKey="dual_Winterbite"
|
|
FirstPersonMeshName="wep_1p_dual_winterbite_mesh.Wep_1stP_Dual_Winterbite_Rig"
|
|
FirstPersonAnimSetNames(0)="wep_1p_dual_Winterbite_anim.Wep_1stP_Dual_Winterbite_Anim"
|
|
PickupMeshName="WEP_3P_HRG_Winterbite_MESH.Wep_HRG_Winterbite_Pickup"
|
|
AttachmentArchetypeName="wep_dual_winterbite_arch.Wep_Dual_Winterbite_3P"
|
|
MuzzleFlashTemplateName="wep_dual_winterbite_arch.Wep_Winterbite_MuzzleFlash"
|
|
|
|
Begin Object Name=FirstPersonMesh
|
|
AnimTreeTemplate=AnimTree'CHR_1P_Arms_ARCH.WEP_1stP_Dual_Animtree_Master_Revolver'
|
|
End Object
|
|
|
|
FireOffset=(X=17,Y=4.0,Z=-2.25)
|
|
LeftFireOffset=(X=17,Y=-4,Z=-2.25)
|
|
|
|
// Position and FOV
|
|
IronSightPosition=(X=4,Y=0,Z=0)
|
|
PlayerViewOffset=(X=23,Y=0,Z=-1)
|
|
QuickWeaponDownRotation=(Pitch=-8192,Yaw=0,Roll=0)
|
|
MeshFOV=60
|
|
MeshIronSightFOV=55
|
|
PlayerIronSightFOV=77
|
|
|
|
// Depth of field
|
|
DOF_FG_FocalRadius=40
|
|
DOF_FG_MaxNearBlurSize=3.5
|
|
|
|
// Ammo
|
|
MagazineCapacity[0]=12 // twice as much as single
|
|
SpareAmmoCapacity[0]=144
|
|
InitialSpareMags[0]=4
|
|
AmmoPickupScale[0]=1.0
|
|
bCanBeReloaded=true
|
|
bReloadFromMagazine=true
|
|
|
|
// Recoil
|
|
maxRecoilPitch=400
|
|
minRecoilPitch=350
|
|
maxRecoilYaw=125
|
|
minRecoilYaw=-125
|
|
RecoilRate=0.08
|
|
RecoilMaxYawLimit=500
|
|
RecoilMinYawLimit=65035
|
|
RecoilMaxPitchLimit=900
|
|
RecoilMinPitchLimit=65035
|
|
RecoilISMaxYawLimit=50
|
|
RecoilISMinYawLimit=65485
|
|
RecoilISMaxPitchLimit=400
|
|
RecoilISMinPitchLimit=65485
|
|
RecoilBlendOutRatio=0.75
|
|
IronSightMeshFOVCompensationScale=1.5
|
|
|
|
// DEFAULT_FIREMODE
|
|
FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring
|
|
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_Projectile
|
|
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Explosive_HRGWinterbite'
|
|
FireInterval(DEFAULT_FIREMODE)=+0.11 // about twice as fast as single
|
|
InstantHitDamage(DEFAULT_FIREMODE)=49 //40.0
|
|
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Freeze_HRGWinterbiteImpact'
|
|
Spread(DEFAULT_FIREMODE)=0.009 //0.015
|
|
FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
|
|
|
|
// ALTFIRE_FIREMODE
|
|
FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
|
|
WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_Projectile
|
|
WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Explosive_HRGWinterbite'
|
|
FireInterval(ALTFIRE_FIREMODE)=+0.11 // about twice as fast as single
|
|
InstantHitDamage(ALTFIRE_FIREMODE)=49 //40.0
|
|
InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Freeze_HRGWinterbiteImpact'
|
|
Spread(ALTFIRE_FIREMODE)=0.009 //0.015
|
|
FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
|
|
|
|
// BASH_FIREMODE
|
|
InstantHitDamage(BASH_FIREMODE)=24.0
|
|
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_HRGWinterbite'
|
|
|
|
// Fire Effects
|
|
WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_Flare_Gun.Play_WEP_Flare_Gun_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_Flare_Gun.Play_WEP_Flare_Gun_Fire_1P')
|
|
WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_Flare_Gun.Play_WEP_Flare_Gun_DryFire'
|
|
|
|
WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_Flare_Gun.Play_WEP_Flare_Gun_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_Flare_Gun.Play_WEP_Flare_Gun_Fire_1P')
|
|
WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_Flare_Gun.Play_WEP_Flare_Gun_DryFire'
|
|
|
|
// Inventory
|
|
InventorySize=4
|
|
GroupPriority=35
|
|
WeaponSelectTexture=Texture2D'WEP_UI_Dual_Winterbite_Item_TEX.UI_WeaponSelect_HRG_DualWinterbite'
|
|
bIsBackupWeapon=false
|
|
bCanThrow=true
|
|
bDropOnDeath=true
|
|
SingleClass=class'KFWeap_Pistol_HRGWinterbite'
|
|
AssociatedPerkClasses(0)=class'KFPerk_Gunslinger'
|
|
|
|
// Attachments
|
|
bHasIronSights=true
|
|
bHasFlashlight=true
|
|
|
|
// Hammer lock control
|
|
bHasFireLastAnims=true
|
|
BonesToLockOnEmpty=(RW_Hammer)
|
|
BonesToLockOnEmpty_L=(LW_Hammer)
|
|
|
|
// Revolver
|
|
bRevolver=true
|
|
CylinderRotInfo=(Inc=-60.0, Time=0.0875/*about 0.35 in the anim divided by ratescale of 4*/)
|
|
CylinderRotInfo_L=(Inc=-60.0, Time=0.0875/*about 0.35 in the anim divided by ratescale of 4*/)
|
|
|
|
// Weapon Upgrade stat boosts
|
|
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Damage1, Scale=1.4f)))
|
|
WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.8f), (Stat=EWUS_Damage1, Scale=1.8f), (Stat=EWUS_Weight, Add=2)))
|
|
WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=2.0f), (Stat=EWUS_Damage1, Scale=2.0f), (Stat=EWUS_Weight, Add=4)))
|
|
}
|
|
|