138 lines
4.5 KiB
Ucode
138 lines
4.5 KiB
Ucode
//=============================================================================
|
|
// KFWeap_AssaultRifle_DualMKb42_Hans
|
|
//=============================================================================
|
|
// Dual MKb42 assault rifles for the Hans Boss character
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
|
// John "Ramm-Jaeger" Gibson
|
|
//=============================================================================
|
|
|
|
class KFWeap_AssaultRifle_DualMKb42_Hans extends KFWeap_RifleBase;
|
|
|
|
simulated function KFProjectile SpawnProjectile( class<KFProjectile> KFProjClass, vector RealStartLoc, vector AimDir )
|
|
{
|
|
local KFProjectile SpawnedProjectile;
|
|
local int ProjDamage;
|
|
|
|
// Spawn projectile
|
|
SpawnedProjectile = Spawn( KFProjClass, Self,, RealStartLoc);
|
|
if( SpawnedProjectile != none && !SpawnedProjectile.bDeleteMe )
|
|
{
|
|
// Mirror damage and damage type from weapon. This is set on the server only and
|
|
// these properties are replicated via TakeHitInfo
|
|
if ( InstantHitDamage.Length > CurrentFireMode && InstantHitDamageTypes.Length > CurrentFireMode )
|
|
{
|
|
ProjDamage = InstantHitDamage[CurrentFireMode];
|
|
SpawnedProjectile.Damage = ProjDamage;
|
|
SpawnedProjectile.MyDamageType = InstantHitDamageTypes[CurrentFireMode];
|
|
}
|
|
|
|
// Set the penetration power for this projectile
|
|
if( SpawnedProjectile != none )
|
|
{
|
|
SpawnedProjectile.PenetrationPower = GetInitialPenetrationPower(CurrentFireMode);
|
|
}
|
|
|
|
SpawnedProjectile.Init( AimDir );
|
|
}
|
|
|
|
// return it up the line
|
|
return SpawnedProjectile;
|
|
}
|
|
|
|
/** Overridden. Hans does not consume ammo */
|
|
simulated function ConsumeAmmo( byte FireModeNum )
|
|
{
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
InventorySize=6
|
|
|
|
// FOV
|
|
MeshFOV=75
|
|
MeshIronSightFOV=33
|
|
PlayerIronSightFOV=70
|
|
|
|
// Depth of field
|
|
DOF_FG_FocalRadius=50
|
|
DOF_FG_MaxNearBlurSize=3
|
|
|
|
// Zooming/Position
|
|
PlayerViewOffset=(X=2.0,Y=8,Z=-3)
|
|
|
|
// Content
|
|
WeaponContentLoaded=true
|
|
|
|
AttachmentArchetype=KFWeapAttach_DualBase'WEP_DualMKB42_ARCH.Wep_DualMKB42_3P'
|
|
|
|
// Ammo
|
|
MagazineCapacity[0]=60
|
|
SpareAmmoCapacity[0]=270
|
|
InitialSpareMags[0]=3
|
|
bCanBeReloaded=false//true
|
|
bReloadFromMagazine=false//true
|
|
|
|
// Recoil
|
|
maxRecoilPitch=200
|
|
minRecoilPitch=150
|
|
maxRecoilYaw=175
|
|
minRecoilYaw=-125
|
|
RecoilRate=0.085
|
|
RecoilMaxYawLimit=500
|
|
RecoilMinYawLimit=65035
|
|
RecoilMaxPitchLimit=900
|
|
RecoilMinPitchLimit=65035
|
|
RecoilISMaxYawLimit=75
|
|
RecoilISMinYawLimit=65460
|
|
RecoilISMaxPitchLimit=375
|
|
RecoilISMinPitchLimit=65460
|
|
IronSightMeshFOVCompensationScale=2.5
|
|
|
|
// Grouping
|
|
GroupPriority=50
|
|
WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_AK12'
|
|
|
|
// DEFAULT_FIREMODE
|
|
FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring
|
|
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
|
|
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_AssaultRifle'
|
|
FireInterval(DEFAULT_FIREMODE)=+0.06 // 1200 RPM //1000rpm
|
|
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_HansAK12'
|
|
Spread(DEFAULT_FIREMODE)=0.174 //0.1 //0.145
|
|
InstantHitDamage(DEFAULT_FIREMODE)=10.0
|
|
FireOffset=(X=32,Y=4.0,Z=-5)
|
|
|
|
// ALT_FIREMODE
|
|
// ALT_FIREMODE
|
|
FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
|
|
WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_None
|
|
|
|
// Fire Effects
|
|
MuzzleFlashTemplate=KFMuzzleFlash'WEP_L85A2_ARCH.Wep_L85A2_MuzzleFlash'
|
|
WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_MkB42.Play_WEP_SA_MkB42_Fire_3P_Loop', FirstPersonCue=AkEvent'WW_WEP_SA_MkB42.Play_WEP_SA_MkB42_Fire_3P_Loop')
|
|
WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_MkB42.Play_WEP_SA_MkB42_Fire_3P_Single', FirstPersonCue=AkEvent'WW_WEP_SA_MkB42.Play_WEP_SA_MkB42_Fire_3P_Single')
|
|
WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_AK12.Play_WEP_SA_AK12_Handling_DryFire'
|
|
WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_AK12.Play_WEP_SA_AK12_Handling_DryFire'
|
|
|
|
|
|
// Advanced (High RPM) Fire Effects
|
|
bLoopingFireAnim(DEFAULT_FIREMODE)=true
|
|
bLoopingFireSnd(DEFAULT_FIREMODE)=true
|
|
WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_MkB42.Play_WEP_SA_MkB42_Fire_3P_EndLoop', FirstPersonCue=AkEvent'WW_WEP_SA_MkB42.Play_WEP_SA_MkB42_Fire_3P_EndLoop')
|
|
SingleFireSoundIndex=ALTFIRE_FIREMODE
|
|
|
|
// Attachments
|
|
bHasIronSights=true
|
|
bHasFlashlight=false
|
|
|
|
AssociatedPerkClasses(0)=none
|
|
|
|
bCanThrow=false
|
|
bDropOnDeath=false
|
|
bUseAnimLenEquipTime=false
|
|
}
|
|
|
|
|