170 lines
4.5 KiB
Ucode
170 lines
4.5 KiB
Ucode
//=============================================================================
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// KFSeasonalEventStats_Summer2023
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//=============================================================================
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// Tracks event-specific challenges/accomplishments for Summer 2023
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2022 Tripwire Interactive LLC
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//=============================================================================
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class KFSeasonalEventStats_Summer2023 extends KFSeasonalEventStats;
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var transient private const int HRGBombardierZedsRequired, EMPRequired, StandYourGroundRequired, EndlessWaveRequired, SummerEventIndex;
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private event Initialize(string MapName)
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{
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local string CapsMapName;
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CapsMapName = Caps(MapName);
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bObjectiveIsValidForMap[0] = 1; // Kill 1500 Zeds with HRG Bombardier
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bObjectiveIsValidForMap[1] = 0; // Complete the Weekly on Subduction
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bObjectiveIsValidForMap[2] = 1; // Stun 2500 Zeds with EMP affliction
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bObjectiveIsValidForMap[3] = 1; // Complete 25 Stand your Ground objectives
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bObjectiveIsValidForMap[4] = 0; // Complete wave 15 on Endless Hard or higher difficulty on Subduction
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if (CapsMapName == "KF-SUBDUCTION")
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{
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bObjectiveIsValidForMap[1] = 1;
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bObjectiveIsValidForMap[4] = 1;
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}
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SetSeasonalEventStatsMax(HRGBombardierZedsRequired, 0, EMPRequired, StandYourGroundRequired, 0);
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}
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private event GrantEventItems()
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{
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if (Outer.IsEventObjectiveComplete(0) &&
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Outer.IsEventObjectiveComplete(1) &&
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Outer.IsEventObjectiveComplete(2) &&
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Outer.IsEventObjectiveComplete(3) &&
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Outer.IsEventObjectiveComplete(4))
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{
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// TODO
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GrantEventItem(9672);
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}
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}
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simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLength, bool bCoOp)
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{
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local int ObjIdx;
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// Complete the Weekly on Subduction
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ObjIdx = 1;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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if (GameClass == class'KFGameInfo_WeeklySurvival')
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{
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FinishedObjective(SummerEventIndex, ObjIdx);
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}
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}
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}
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simulated function OnTryCompleteObjective(int ObjectiveIndex, int EventIndex)
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{
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local int HRGBombardierIdx, EMPIdx, StandYourGroundIdx, ObjectiveLimit;
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local bool bValidIdx;
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HRGBombardierIdx = 0;
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EMPIdx = 2;
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StandYourGroundIdx = 3;
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bValidIdx = false;
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if (EventIndex == SummerEventIndex)
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{
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if (ObjectiveIndex == HRGBombardierIdx)
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{
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ObjectiveLimit = HRGBombardierZedsRequired;
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bValidIdx = true;
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}
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else if (ObjectiveIndex == EMPIdx)
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{
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ObjectiveLimit = EMPRequired;
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bValidIdx = true;
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}
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else if (ObjectiveIndex == StandYourGroundIdx)
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{
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ObjectiveLimit = StandYourGroundRequired;
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bValidIdx = true;
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}
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if (bValidIdx && bObjectiveIsValidForMap[ObjectiveIndex] != 0)
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{
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IncrementSeasonalEventStat(ObjectiveIndex, 1);
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if (Outer.GetSeasonalEventStatValue(ObjectiveIndex) >= ObjectiveLimit)
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{
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FinishedObjective(SummerEventIndex, ObjectiveIndex);
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}
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}
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}
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}
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simulated event OnWaveCompleted(class<GameInfo> GameClass, int Difficulty, int WaveNum)
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{
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local int ObjIdx;
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// Complete wave 15 on Endless Hard or higher difficulty on Subduction
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ObjIdx = 4;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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if (WaveNum >= EndlessWaveRequired && GameClass == class'KFGameInfo_Endless' && Difficulty >= `DIFFICULTY_HARD)
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{
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FinishedObjective(SummerEventIndex, ObjIdx);
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}
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}
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}
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simulated function OnAfflictionCaused(EAfflictionType Type)
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{
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local int ObjIdx;
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// Stun 2500 Zeds with EMP affliction
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ObjIdx = 2;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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if (Type == AF_EMP)
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{
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IncrementSeasonalEventStat(ObjIdx, 1);
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if (Outer.GetSeasonalEventStatValue(ObjIdx) >= EMPRequired)
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{
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FinishedObjective(SummerEventIndex, ObjIdx);
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}
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}
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}
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}
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simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
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{
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local int ObjIdx;
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// Kill 1500 Zeds with HRG Bombardier
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ObjIdx = 0;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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if (DT == class'KFDT_Explosive_HRG_Warthog' ||
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DT == class'KFDT_Explosive_HRG_Warthog_HighExplosive' ||
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DT == class'KFDT_Ballistic_HRG_Warthog')
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{
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IncrementSeasonalEventStat(ObjIdx, 1);
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if (Outer.GetSeasonalEventStatValue(ObjIdx) >= HRGBombardierZedsRequired)
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{
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FinishedObjective(SummerEventIndex, ObjIdx);
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}
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}
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}
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}
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defaultproperties
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{
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HRGBombardierZedsRequired=1500
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EMPRequired=2500
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StandYourGroundRequired=25
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EndlessWaveRequired=15
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SummerEventIndex=SEI_Summer
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}
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