91 lines
2.5 KiB
Ucode
91 lines
2.5 KiB
Ucode
//=============================================================================
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// KFSM_PlayerHusk_FlameThrowerAttack
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//=============================================================================
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// Play a flamethrower attack
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFSM_PlayerHusk_FlameThrowerAttack extends KFSM_Husk_FlameThrowerAttack;
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var bool bAnimCanBeInterrupted;
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function SpecialMoveStarted( bool bForced, name PrevMove )
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{
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bAnimCanBeInterrupted = false;
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bPendingStopFire = false;
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if( KFPOwner.IsLocallyControlled() )
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{
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KFPOwner.SetTimer( KFSkeletalMeshComponent(KFPOwner.Mesh).GetAnimInterruptTime(AnimName), false, nameOf(Timer_AnimInterrupt), self );
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}
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super.SpecialMoveStarted( bForced, PrevMove );
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}
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/** Called on animations that can be interrupted */
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function Timer_AnimInterrupt()
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{
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bAnimCanBeInterrupted = true;
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if( bPendingStopFire )
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{
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SpecialMoveButtonReleased();
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}
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}
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/** When the grapple animation ends, continue it with a different grapple anim */
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function SpecialMoveFlagsUpdated()
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{
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if( KFPOwner.SpecialMoveFlags == FLAG_SpecialMoveButtonReleased )
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{
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KFPOwner.EndSpecialMove();
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}
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else
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{
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super.SpecialMoveFlagsUpdated();
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}
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}
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/* Called on some player-controlled moves when a firemode input has been pressed */
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function SpecialMoveButtonRetriggered()
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{
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bPendingStopFire = false;
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}
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/** Called on some player-controlled moves when a firemode input has been released */
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function SpecialMoveButtonReleased()
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{
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bPendingStopFire = true;
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if( !bAnimCanBeInterrupted )
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{
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return;
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}
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KFPOwner.DoSpecialMove( KFPOwner.SpecialMove, true,, FLAG_SpecialMoveButtonReleased );
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if( KFPOwner.Role < ROLE_Authority && KFPOwner.IsLocallyControlled() )
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{
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KFPOwner.ServerDoSpecialMove( KFPOwner.SpecialMove, true,, FLAG_SpecialMoveButtonReleased );
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}
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}
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DefaultProperties
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{
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// SpecialMove
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Handle=KFSM_PlayerHusk_FlameThrowerAttack
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bDisableSteering=false
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bDisableMovement=true
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bDisableTurnInPlace=true
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bCanBeInterrupted=true
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// Animation
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AnimName=Player_Flame
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AnimStance=EAS_FullBody
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// Flamethrower
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FlameSprayArchetype=SprayActor_Flame'zed_husk_arch.Husk_Flamethrower_Flame_Player'
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FlameAttackPlayEvent=AkEvent'WW_ZED_Husk.ZED_Husk_SFX_Flamethrower_LP'
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FlameAttackStopEvent=AkEvent'WW_ZED_Husk.ZED_Husk_SFX_Flamethrower_Stop'
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}
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