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KF2-Dev-Scripts/KFGameContent/Classes/KFGoreJoint_Spine1.uc
2020-12-13 18:01:13 +03:00

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1.9 KiB
Ucode

//=============================================================================
// KFGoreJoint_Spine1
//=============================================================================
// Preset for Spine1 gore joint
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Sakib Saikia 6/6/2014
//=============================================================================
class KFGoreJoint_Spine1 extends KFGoreJointInfo;
defaultproperties
{
//---------------- Joint Name ---------------------------------
HitBoneName=Spine1
//---------------- Primary Dismemberment ----------------------
BloodJets(0)={( ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Spine_Jet_01' )}
BloodTrails(0)={( ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail' )}
BloodMICParamName=(abdomen)
//---------------- Auxiliary Dismemberment --------------------
BoneShrinkGore (0)={( ConstrainToDamageGroups=(DGT_Shotgun),
PartialBreakBones=(
(BoneName=Gore_Abdomen,
BloodMICParamName=(abdomen))) )}
HitExplosionGore(0)={( ConstrainToDamageGroups=(DGT_Shotgun,DGT_Explosive),
BreakBones=(
(BoneName=LeftShoulder,
BloodTrails=((ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail')),
BloodMICParamName=(VerticleSlice)),
(BoneName=Gore_Abdomen,
BloodTrails=((ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail')),
BloodMICParamName=(abdomen))) )}
DependentBreakGore(0)={(ConstrainToDamageGroups=(DGT_MeleeSlash),
DependentBones=(
(BoneName=Gore_Abdomen,
BloodTrails=((ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail')),
BloodMICParamName=(abdomen))) )}
}