1
0
KF2-Dev-Scripts/KFGameContent/Classes/KFDT_Toxic_MineReconstructorExplosion.uc
2020-12-13 18:01:13 +03:00

43 lines
1.4 KiB
Ucode

//=============================================================================
// KFDT_Toxic_MedicGrenade
//=============================================================================
// Toxic Dart DamageType
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// Greg Felber
//=============================================================================
class KFDT_Toxic_MineReconstructorExplosion extends KFDT_Toxic
abstract
hidedropdown;
/** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */
static function ApplySecondaryDamage( KFPawn Victim, int DamageTaken, optional Controller InstigatedBy )
{
// Overriden to specific a different damage type
if ( class'KFDT_Mine_Reconstructor_BileExplosionDoT'.default.DoT_Type != DOT_None )
{
Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, class'KFDT_Mine_Reconstructor_BileExplosionDoT');
}
}
defaultproperties
{
StumblePower=200 //400;
PoisonPower=60;
MicrowavePower=50;
KnockdownPower=50 //150;
EffectGroup=FXG_Toxic
bHasToSpawnMicrowaveFire=false;
DoT_Duration=4.0 //5.0 //1.7
DoT_Interval=1.0 //1.0 //0.4
DoT_DamageScale=0.1 //1.5
ModifierPerkList(0)=class'KFPerk_FieldMedic'
WeaponDef=class'KFWeapDef_Mine_Reconstructor'
}