41 lines
1.6 KiB
Ucode
41 lines
1.6 KiB
Ucode
//=============================================================================
|
|
// KFDT_MediumZedBump
|
|
//=============================================================================
|
|
// The damage that is used to obliterate players and zeds when bumping them while enraged
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2018 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
|
|
class KFDT_MediumZedBump extends KFDT_HeavyZedBump
|
|
abstract
|
|
hidedropdown;
|
|
|
|
defaultproperties
|
|
{
|
|
bIgnoreZedOnZedScaling = true
|
|
|
|
KDamageImpulse = 1600 //1500 //7000 //4500
|
|
KDeathUpKick = 700 //0
|
|
KDeathVel = 375
|
|
|
|
KnockdownPower = 100 //100
|
|
StunPower = 0
|
|
StumblePower = 225 //150
|
|
MeleeHitPower = 25
|
|
|
|
// Obliteration
|
|
GoreDamageGroup = DGT_Explosive
|
|
RadialDamageImpulse = 8000.f // This controls how much impulse is applied to gibs when exploding
|
|
bUseHitLocationForGibImpulses = true // This will make the impulse origin where the victim was hit for directional gibs
|
|
bPointImpulseTowardsOrigin = true // This creates an impulse direction aligned along hitlocation and pawn location -- this will push all gibs in the same direction
|
|
ImpulseOriginScale = 100.f // Higher means more directional gibbing, lower means more outward (and upward) gibbing
|
|
ImpulseOriginLift = 150.f
|
|
MaxObliterationGibs = 12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX
|
|
bCanGib = true
|
|
bCanObliterate = true
|
|
ObliterationHealthThreshold = 0
|
|
ObliterationDamageThreshold = 1
|
|
bIgnoreAggroOnDamage = true
|
|
}
|