49 lines
1.0 KiB
Ucode
49 lines
1.0 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* Revolves selected polygons around the pivot point.
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*/
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class GeomModifier_Lathe
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extends GeomModifier_Edit
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native;
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var(Settings) int TotalSegments;
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var(Settings) int Segments;
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var(Settings) bool AlignToSide;
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/** The axis of rotation to use when creating the brush. This is automatically determined from the current ortho viewport. */
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var EAxis Axis;
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cpptext
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{
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/**
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* @return TRUE if this modifier will work on the currently selected sub objects.
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*/
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virtual UBOOL Supports();
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/**
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* Gives the individual modifiers a chance to do something the first time they are activated.
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*/
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virtual void Initialize();
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protected:
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/**
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* Implements the modifier application.
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*/
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virtual UBOOL OnApply();
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private:
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void Apply( INT InTotalSegments, INT InSegments, EAxis InAxis );
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}
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defaultproperties
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{
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Description="Lathe"
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Axis=AXIS_Y
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TotalSegments=16
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Segments=4
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AlignToSide=FALSE
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}
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