127 lines
4.8 KiB
Ucode
127 lines
4.8 KiB
Ucode
//=============================================================================
|
|
// KFWeap_AssaultRifle_Thompson
|
|
//=============================================================================
|
|
//
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2017 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
|
|
class KFWeap_AssaultRifle_Thompson extends KFWeap_SMGBase;
|
|
|
|
defaultproperties
|
|
{
|
|
bHasFireLastAnims=true
|
|
BonesToLockOnEmpty=(RW_Charging_Handle)
|
|
|
|
// Shooting Animations
|
|
FireSightedAnims[0]=Shoot_Iron
|
|
FireSightedAnims[1]=Shoot_Iron2
|
|
FireSightedAnims[2]=Shoot_Iron3
|
|
|
|
// FOV
|
|
MeshFOV=75
|
|
MeshIronSightFOV=52
|
|
PlayerIronSightFOV=70
|
|
|
|
// Depth of field
|
|
DOF_FG_FocalRadius=85
|
|
DOF_FG_MaxNearBlurSize=2.5
|
|
|
|
// Content
|
|
PackageKey="TommyGun"
|
|
FirstPersonMeshName="WEP_1P_TommyGun_MESH.Wep_1stP_TommyGun_Rig"
|
|
FirstPersonAnimSetNames(0)="WEP_1P_TommyGun_ANIM.WEP_1stP_TommyGun_Anim"
|
|
PickupMeshName="WEP_3P_TommyGun_MESH.Wep_3rdP_TommyGun_Pickup"
|
|
AttachmentArchetypeName="WEP_TommyGun_ARCH.Wep_TommyGun_3P"
|
|
MuzzleFlashTemplateName="WEP_TommyGun_ARCH.Wep_TommyGun_MuzzleFlash"
|
|
|
|
// Zooming/Position
|
|
PlayerViewOffset=(X=5.0,Y=9,Z=-5)
|
|
IronSightPosition=(X=5,Y=0,Z=0)
|
|
|
|
// Ammo
|
|
MagazineCapacity[0]=50
|
|
SpareAmmoCapacity[0]=250
|
|
InitialSpareMags[0]=3
|
|
bCanBeReloaded=true
|
|
bReloadFromMagazine=true
|
|
|
|
// Recoil
|
|
maxRecoilPitch=130 //165
|
|
minRecoilPitch=115 //130
|
|
maxRecoilYaw=115 //130
|
|
minRecoilYaw=-115 //130
|
|
RecoilRate=0.085
|
|
RecoilMaxYawLimit=500
|
|
RecoilMinYawLimit=65035
|
|
RecoilMaxPitchLimit=900
|
|
RecoilMinPitchLimit=65035
|
|
RecoilISMaxYawLimit=75
|
|
RecoilISMinYawLimit=65460
|
|
RecoilISMaxPitchLimit=375
|
|
RecoilISMinPitchLimit=65460
|
|
RecoilViewRotationScale=0.25
|
|
IronSightMeshFOVCompensationScale=1.5
|
|
HippedRecoilModifier=1.5
|
|
|
|
// Inventory / Grouping
|
|
InventorySize=6
|
|
GroupPriority=50
|
|
WeaponSelectTexture=Texture2D'WEP_UI_TommyGun_TEX.UI_WeaponSelect_TommyGun'
|
|
|
|
AssociatedPerkClasses(0)=class'KFPerk_SWAT'
|
|
AssociatedPerkClasses(1)=class'KFPerk_Commando'
|
|
|
|
// DEFAULT_FIREMODE
|
|
FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletAuto'
|
|
FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring
|
|
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
|
|
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_AssaultRifle'
|
|
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_Thompson'
|
|
FireInterval(DEFAULT_FIREMODE)=+0.0833 // 720 RPM
|
|
Spread(DEFAULT_FIREMODE)=0.025 //0.0085
|
|
InstantHitDamage(DEFAULT_FIREMODE)=30.0 //25
|
|
FireOffset=(X=30,Y=4.5,Z=-5)
|
|
|
|
// ALT_FIREMODE
|
|
FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
|
|
FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
|
|
WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit
|
|
WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_AssaultRifle'
|
|
InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_Thompson'
|
|
FireInterval(ALTFIRE_FIREMODE)=+0.0833 // 720 RPM
|
|
InstantHitDamage(ALTFIRE_FIREMODE)=30.0 //25
|
|
Spread(ALTFIRE_FIREMODE)=0.025 //0.0085
|
|
|
|
// BASH_FIREMODE
|
|
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_Thompson'
|
|
InstantHitDamage(BASH_FIREMODE)=26
|
|
|
|
// Fire Effects
|
|
WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_Thompson.Play_WEP_Thompson_Fire_3P_Loop', FirstPersonCue=AkEvent'WW_WEP_Thompson.Play_WEP_Thompson_Fire_1P_Loop')
|
|
WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_Thompson.Play_WEP_Thompson_Fire_3P_Single', FirstPersonCue=AkEvent'WW_WEP_Thompson.Play_WEP_Thompson_Fire_1P_Single')
|
|
WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_Thompson.Play_WEP_Thompson_Fire_3P_EndLoop', FirstPersonCue=AkEvent'WW_WEP_Thompson.Play_WEP_Thompson_Fire_1P_EndLoop')
|
|
|
|
WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_L85A2.Play_WEP_SA_L85A2_Handling_DryFire'
|
|
WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_L85A2.Play_WEP_SA_L85A2_Handling_DryFire'
|
|
|
|
// Advanced (High RPM) Fire Effects
|
|
bLoopingFireAnim(DEFAULT_FIREMODE)=true
|
|
bLoopingFireSnd(DEFAULT_FIREMODE)=true
|
|
SingleFireSoundIndex=ALTFIRE_FIREMODE
|
|
|
|
// Attachments
|
|
bHasIronSights=true
|
|
bHasFlashlight=false
|
|
|
|
// Weapon Upgrade stat boosts
|
|
//WeaponUpgrades[1]=(IncrementDamage=1.2f,IncrementWeight=1)
|
|
//WeaponUpgrades[2]=(IncrementDamage=1.4f,IncrementWeight=2)
|
|
//WeaponUpgrades[3]=(IncrementDamage=1.6f,IncrementWeight=3)
|
|
|
|
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.2f), (Stat=EWUS_Damage1, Scale=1.2f), (Stat=EWUS_Weight, Add=1)))
|
|
WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Damage1, Scale=1.4f), (Stat=EWUS_Weight, Add=2)))
|
|
WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.6f), (Stat=EWUS_Damage1, Scale=1.6f), (Stat=EWUS_Weight, Add=3)))
|
|
}
|