35 lines
1.2 KiB
Ucode
35 lines
1.2 KiB
Ucode
//=============================================================================
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// KFProj_Bullet_Pistol_ChiappaRhino
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//=============================================================================
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// Bullet class for Desert Eagle pistols
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2017 Tripwire Interactive LLC
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//=============================================================================
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class KFProj_Bullet_Pistol_ChiappaRhino extends KFProj_Bullet
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hidedropdown;
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defaultproperties
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{
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MaxSpeed=18000.0
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Speed=18000.0
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DamageRadius=0
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ProjFlightTemplate=ParticleSystem'FX_Projectile_EMIT.FX_Tracer_9MM_ZEDTime'
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bSpawnShrapnel=true
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bDebugShrapnel=false
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NumSpawnedShrapnel=3
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ShrapnelSpreadWidthEnvironment=0.25 //0.5
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ShrapnelSpreadHeightEnvironment=0.25 //0.5
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ShrapnelSpreadWidthZed=0.75 //0.5
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ShrapnelSpreadHeightZed=0.75 //0.5
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ShrapnelClass = class'KFProj_Bullet_Pistol_ChiappaRhinoShrapnel'
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ShrapnelSpawnSoundEvent = AkEvent'WW_WEP_ChiappaRhinos.Play_WEP_ChiappaRhinos_Bullet_Fragmentation'
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ShrapnelSpawnVFX=ParticleSystem'WEP_ChiappaRhino_EMIT.FX_ChiappaRhino_Shrapnel_Hit'
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}
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