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KF2-Dev-Scripts/KFGameContent/Classes/KFPickupFactory_ItemDefault.uc
2020-12-13 18:01:13 +03:00

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1.3 KiB
Ucode

//=============================================================================
// KFPickupFactory_ItemDefault
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Author 4/1/2014
//=============================================================================
class KFPickupFactory_ItemDefault extends KFPickupFactory_Item;
defaultproperties
{
// These are the default weapons to load into an item pickup factory, more can be added on the object
// Weapons in this list are always loaded into memory if this actor exists in the map
ItemPickups.Add((ItemClass=class'KFInventory_Armor'))
ItemPickups.Add((ItemClass=class'KFWeap_AssaultRifle_AR15'))
ItemPickups.Add((ItemClass=class'KFWeap_Shotgun_MB500'))
ItemPickups.Add((ItemClass=class'KFWeap_Blunt_Crovel'))
ItemPickups.Add((ItemClass=class'KFWeap_Pistol_9mm'))
ItemPickups.Add((ItemClass=class'KFWeap_Revolver_Rem1858'))
ItemPickups.Add((ItemClass=class'KFWeap_Rifle_Winchester1894'))
ItemPickups.Add((ItemClass=class'KFWeap_Pistol_Medic'))
ItemPickups.Add((ItemClass=class'KFWeap_SMG_MP7'))
}