111 lines
4.9 KiB
Ucode
111 lines
4.9 KiB
Ucode
//=============================================================================
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// KFPawn_ZedGorefastDualBlade
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//=============================================================================
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// Dual-bladed version of the Gorefast
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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//=============================================================================
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class KFPawn_ZedGorefastDualBlade extends KFPawn_ZedGorefast;
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defaultproperties
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{
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LocalizationKey=KFPawn_ZedGorefastDualBlade
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MonsterArchPath="ZED_ARCH.ZED_Gorefast2_Archetype"
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PawnAnimInfo=KFPawnAnimInfo'ZED_Gorefast2_ANIM.Gorefast2_AnimGroup'
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ControllerClass=class'KFAIController_ZedGorefastDualBlade'
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DifficultySettings=class'KFDifficulty_GorefastDualBlade'
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// Stats
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XPValues(0)=11
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XPValues(1)=14
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XPValues(2)=14
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XPValues(3)=14
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// ---------------------------------------------
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// Gameplay
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Begin Object Name=MeleeHelper_0
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BaseDamage=10.f
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MaxHitRange=210.f
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MomentumTransfer=25000.f
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MyDamageType=class'KFDT_Slashing_Gorefast'
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End Object
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Health=400.f
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DoshValue=12
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Mass=100.0 //65.0
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// Penetration
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PenetrationResistance=1.5
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// Custom Hit Zones (HeadHealth, SkinTypes, etc...)
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HitZones[HZI_HEAD]=(ZoneName=head, BoneName=Head, Limb=BP_Head, GoreHealth=150, DmgScale=1.1, SkinID=1)
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//HitZones.Add((ZoneName=rblade, BoneName=RightForearm, Limb=BP_RightArm, GoreHealth=20, DmgScale=0.1, SkinID=2))
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HitZones[5] =(ZoneName=lforearm, BoneName=LeftForearm, Limb=BP_LeftArm, GoreHealth=20, DmgScale=0.2, SkinID=2)
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HitZones[8] =(ZoneName=rforearm, BoneName=RightForearm, Limb=BP_RightArm, GoreHealth=20, DmgScale=0.2, SkinID=2)
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// ---------------------------------------------
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// Movement Physics
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GroundSpeed=240.f
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SprintSpeed=535.f
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MaxFallSpeed=6000.f
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Begin Object Name=CollisionCylinder
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CollisionRadius=+0048.000000 // Mesh is pulled back by 20 UU
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End Object
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// ---------------------------------------------
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// AI / Navigation
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DamageRecoveryTimeHeavy=0.85f
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DamageRecoveryTimeMedium=1.0f
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KnockdownImpulseScale=1.0f
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End Object
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// for reference: Vulnerability=(default, head, legs, arms, special)
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IncapSettings(AF_Stun)= (Vulnerability=(2.0, 2.0, 1.0, 1.0, 1.0), Cooldown=5.0, Duration=2.5)
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IncapSettings(AF_Knockdown)=(Vulnerability=(1.f), Cooldown=1.0)
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IncapSettings(AF_Stumble)= (Vulnerability=(1.f), Cooldown=0.5)
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IncapSettings(AF_GunHit)= (Vulnerability=(1.75), Cooldown=0.0)
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IncapSettings(AF_MeleeHit)= (Vulnerability=(2.0), Cooldown=0.3)
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IncapSettings(AF_Poison)= (Vulnerability=(10.0), Cooldown=10, Duration=3.5)
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IncapSettings(AF_Microwave)=(Vulnerability=(2.0), Cooldown=6.0, Duration=3.5)
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IncapSettings(AF_FirePanic)=(Vulnerability=(0.75), Cooldown=6.0, Duration=3.5) //0.2
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IncapSettings(AF_EMP)= (Vulnerability=(2.0), Cooldown=5.0, Duration=5.0)
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IncapSettings(AF_Freeze)= (Vulnerability=(2.0), Cooldown=1.5, Duration=4.0)
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IncapSettings(AF_Snare)= (Vulnerability=(10.0, 10.0, 10.0, 10.0), Cooldown=5.5, Duration=4.0)
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IncapSettings(AF_Bleed)= (Vulnerability=(2.0))
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IncapSettings(AF_Shrink)= (Vulnerability=(1.0))
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ShrinkEffectModifier = 0.4f
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ParryResistance=2
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(1.0))) //0.5 0.85
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(1.2))) //1 //0.75
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(1.6))) //1.5
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(1.0)))
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(1.25))) //0.5
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DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.8)))
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DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.9)))
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DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(0.85))) //0.75
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DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.85)))
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DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(1.0)))
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DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(0.75)))
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DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(0.75)))
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//Special Case damage resistance
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_9mm', DamageScale=(1.0))
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rem1858', DamageScale=(1.0))
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// ---------------------------------------------
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// Block Settings
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MinBlockFOV=0.1f
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} |