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KF2-Dev-Scripts/KFGameContent/Classes/KFGoreJoint_Shoulder.uc
2020-12-13 18:01:13 +03:00

52 lines
2.0 KiB
Ucode

//=============================================================================
// KFGoreJoint_Shoulder
//=============================================================================
// Preset for Shoulder gore joint
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Sakib Saikia 6/6/2014
//=============================================================================
class KFGoreJoint_Shoulder extends KFGoreJointInfo;
defaultproperties
{
//---------------- Joint Name ---------------------------------
HitBoneName=LeftShoulder
//---------------- Primary Dismemberment ----------------------
BloodTrails(0)={( bAttachToSocket=TRUE,
SocketName=Spinal_Attach,
ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail' )}
BloodMICParamName=(VerticleSlice)
DismembermentEffects(0)={( ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Chest_explode' )}
//---------------- Auxiliary Dismemberment --------------------
DependentBreakGore(0)={(ConstrainToDamageGroups=(DGT_MeleeSlash),
DependentBones=(
(BoneName=Gore_FrontL,
BloodJets=(
(bAttachToSocket=TRUE,
SocketName=Gore_FrontLsocket,
ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_chunk_01')),
BloodMICParamName=(FaceChunk)),
(BoneName=Gore_BackL,
BloodJets=(
(bAttachToSocket=TRUE,
SocketName=Gore_BackLsocket,
ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_chunk_01')),
BloodMICParamName=(FaceChunk)),
(BoneName=gore_jaw,
BloodJets=(
(bAttachToSocket=TRUE,
SocketName=Gore_Jawsocket,
ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_Jaw_01')),
BloodMICParamName=(FaceChunk)),
(BoneName=Gore_Abdomen,
BloodMICParamName=(abdomen))) )}
}