73 lines
2.1 KiB
Ucode
73 lines
2.1 KiB
Ucode
//=============================================================================
|
|
// KFExplosion_HansSmokeGrenade
|
|
//=============================================================================
|
|
// Explosion info for Hans' Smoke Grenade
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
|
// - John "Ramm-Jaeger" Gibson
|
|
//=============================================================================
|
|
|
|
class KFExplosion_HansSmokeGrenade extends KFExplosionActor;
|
|
|
|
var() float MaxSmokeTime;
|
|
|
|
var AkEvent SmokeLoopStartEvent;
|
|
var AkEvent SmokeLoopStopEvent;
|
|
|
|
/*
|
|
* @param Direction For bDirectionalExplosion=true explosions, this is the forward direction of the blast.
|
|
* Overridden to add the ability to spawn fragments from the explosion
|
|
**/
|
|
simulated function Explode(GameExplosion NewExplosionTemplate, optional vector Direction)
|
|
{
|
|
super.Explode(NewExplosionTemplate, Direction);
|
|
|
|
LifeSpan = MaxSmokeTime;
|
|
|
|
if( WorldInfo.NetMode != NM_DedicatedServer )
|
|
{
|
|
PlaySoundBase( SmokeLoopStartEvent, true );
|
|
}
|
|
}
|
|
|
|
event Destroyed()
|
|
{
|
|
if( WorldInfo.NetMode != NM_DedicatedServer )
|
|
{
|
|
PlaySoundBase( SmokeLoopStopEvent, true );
|
|
}
|
|
|
|
super.Destroyed();
|
|
}
|
|
|
|
/** Overridden to only do damage as a special pawn effect */
|
|
protected simulated function bool DoExplosionDamage(bool bCauseDamage, bool bCauseEffects)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/** Return the desired radius to check for actors which get effects from explosion */
|
|
function float GetEffectCheckRadius(bool bCauseDamage, bool bCauseFractureEffects, bool bCauseEffects)
|
|
{
|
|
local float CheckRadius;
|
|
|
|
CheckRadius = super.GetEffectCheckRadius(bCauseDamage, bCauseFractureEffects, bCauseEffects);
|
|
if ( bCauseEffects )
|
|
{
|
|
CheckRadius = FMax(CheckRadius, ExplosionTemplate.DamageRadius);
|
|
}
|
|
|
|
return CheckRadius;
|
|
}
|
|
|
|
DefaultProperties
|
|
{
|
|
MaxSmokeTime=8
|
|
|
|
bExplodeMoreThanOnce=true
|
|
|
|
SmokeLoopStartEvent=AkEvent'WW_WEP_EXP_Grenade_Medic.Play_WEP_EXP_Grenade_Medic_Smoke_Loop'
|
|
SmokeLoopStopEvent=AkEvent'WW_WEP_EXP_Grenade_Medic.Stop_WEP_EXP_Grenade_Medic_Smoke_Loop'
|
|
}
|