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KF2-Dev-Scripts/KFGameContent/Classes/KFDT_Ballistic_RailGun.uc
2020-12-13 18:01:13 +03:00

61 lines
1.7 KiB
Ucode

//=============================================================================
// KFDT_Ballistic_RailGun
//=============================================================================
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFDT_Ballistic_RailGun extends KFDT_Ballistic_Rifle
abstract
hidedropdown;
/** Allows the damage type to map a hit zone to a different bone for dismemberment purposes. */
static simulated function GetBoneToDismember(KFPawn_Monster InPawn, vector HitDirection, name InHitZoneName, out name OutBoneName)
{
local KFCharacterInfo_Monster MonsterInfo;
MonsterInfo = InPawn.GetCharacterMonsterInfo();
if ( MonsterInfo != none )
{
// Randomly pick the left or right shoulder to dismember
if( InHitZoneName == 'chest')
{
OutBoneName = Rand(2) == 0 ? MonsterInfo.SpecialMeleeDismemberment.LeftShoulderBoneName : MonsterInfo.SpecialMeleeDismemberment.RightShoulderBoneName;
}
}
}
/** Allows the damage type to customize exactly which hit zones it can dismember */
static simulated function bool CanDismemberHitZone( name InHitZoneName )
{
switch ( InHitZoneName )
{
case 'lupperarm':
case 'rupperarm':
case 'chest':
case 'heart':
return true;
}
return false;
}
defaultproperties
{
GoreDamageGroup=DGT_Shotgun
KDamageImpulse=4500
KDeathUpKick=500
KDeathVel=350
KnockdownPower=20
StunPower=50 //100
StumblePower=600 //400
GunHitPower=300 //100
MeleeHitPower=100
WeaponDef=class'KFWeapDef_RailGun'
ModifierPerkList(0)=class'KFPerk_Sharpshooter'
}