15 lines
370 B
Ucode
15 lines
370 B
Ucode
/**
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* Event triggered by AI when an actor along a route is reached.
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* Firing the event at the proper time should be handled by game code.
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqEvent_AIReachedRouteActor extends SequenceEvent;
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defaultproperties
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{
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ObjCategory="AI"
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ObjName="Reached Route Actor"
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bPlayerOnly=false
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}
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