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KF2-Dev-Scripts/Engine/Classes/Ladder.uc
2020-12-13 18:01:13 +03:00

59 lines
1.4 KiB
Ucode

/*=============================================================================
// Ladders are associated with the LadderVolume that encompasses them, and provide AI navigation
// support for ladder volumes. Direction should be the direction that climbing pawns
// should face
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
============================================================================= */
class Ladder extends NavigationPoint
placeable
native;
cpptext
{
#if WITH_EDITOR
virtual UBOOL CanConnectTo(ANavigationPoint* Dest, UBOOL bCheckDistance);
void addReachSpecs(AScout *Scout, UBOOL bOnlyChanged=0);
#endif
void InitForPathFinding();
void ClearPaths();
virtual UBOOL ReachedBy(APawn* P, const FVector& TestPosition, const FVector& Dest);
}
var LadderVolume MyLadder;
var Ladder LadderList;
/*
Check if ladder is already occupied
*/
event bool SuggestMovePreparation(Pawn Other)
{
if ( MyLadder == None )
return false;
if ( !MyLadder.InUse(Other) )
{
MyLadder.PendingClimber = Other;
return false;
}
Other.Controller.bPreparingMove = true;
Other.Acceleration = vect(0,0,0);
return true;
}
defaultproperties
{
Begin Object NAME=CollisionCylinder
CollisionRadius=+00040.000000
CollisionHeight=+00080.000000
End Object
Begin Object NAME=Sprite
Sprite=Texture2D'EditorResources.S_Ladder'
End Object
bSpecialMove=true
bNotBased=true
}