37 lines
990 B
Ucode
37 lines
990 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class DistributionVectorParameterBase extends DistributionVectorConstant
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abstract
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native
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collapsecategories
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hidecategories(Object)
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editinlinenew;
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var() name ParameterName;
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var() vector MinInput;
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var() vector MaxInput;
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var() vector MinOutput;
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var() vector MaxOutput;
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var() DistributionFloatParameterBase.DistributionParamMode ParamModes[3];
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cpptext
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{
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virtual FVector GetValue(FLOAT F = 0.f, UObject* Data = NULL, INT Extreme = 0, class FRandomStream* InRandomStream = NULL);
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virtual UBOOL GetParamValue(UObject* Data, FName ParamName, FVector& OutVector) { return false; }
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virtual void GetOutRange(FLOAT& MinOut, FLOAT& MaxOut);
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/**
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* Return whether or not this distribution can be baked into a FRawDistribution lookup table
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*/
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virtual UBOOL CanBeBaked() const { return FALSE; }
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}
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defaultproperties
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{
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MaxInput=(X=1.0,Y=1.0,Z=1.0)
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MaxOutput=(X=1.0,Y=1.0,Z=1.0)
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}
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